I liked Oblivion, but think it is tad bit overrated(8/10 for me). Story and depth is fantastic, but actual action play could use a boost. Hopefully 5 will improve on comabt. Probably will be a great game and will buy.
From everything that I have read on it so far the combat is getting an overhaul. I sank a very unhealthy amount of time into Oblivion. I fully expect to do so again with Skyrim.
Isn't that right around when Mass Effect 3 will be coming out? No one is going to be playing anything other than ME3 next winter.
I will be playing ME3, but 11/11/11 is the date for Elder Scrolls. Probably won't pick up ES5 until early 2012.
same here I absolutely cannot wait for ME3 but to say ES5 isnt going to get sales because of ME3 is ridiculous both games will shit on anything else to come out this year
The end of the year is going to be crazy. Uncharted 3 come out on Nov 1 then the next week come Skryim. Not to mention ME3 and Battlefield 3 will coming out somewhere in that time frame. I am going to be logging some serious hours. I am sure there are some other games that I am forgetting about too.
Really? I liked Oblivion but no way is it better than Mass Effect 2. I don't think it was better than Mass Effect 1.
Absolutely. I can not wait for 3. I just hope they don't screw it up. That tends to happen with trilogies sometimes. I was very disappointed with the end of God of War 3 earlier this year.
dude bro dont compare god of war to the writers at Bioware they will slay it and make the greatest written story in gaming history my 2 favorite series of all time are ES and ME so one of those 2 best win game of the year
ES4 is better than ME1 but ME2 is the best game i've ever played and really I dont think I can make an argument for any game being better. Halo:CE is probably the only other game that comes close to ME2, the Halo series couldve been the goat but they ruined the campaign.
Eh, ES4 is my favorite game every as well. Loved ME2, but something about roaming the world of ES4 was a different experience for me than any other game I'd ever played. The problem with ME games for me, is that that you are fairly restricted in the places you visit.
KOTOR is still an awesome game though. The story was very good. Better than any of the recent Star Wars movies that came out.
I had never heard of elder scrolls until a few weeks ago but have been reading up and am looking forward to it. I love ME's story though. If ES is anything close to it it'll be a great game.
Deathclaws weren't shit in FO 3. You get the dart gun and you could set up shop in deathclaw territory and wrecked shit without a care in the world.
Want to read more about Elder Scrolls 5 but am at work and on my phone. Would appreciate if someone would post a couple of articles about the game in this thread.
Here's an article I just read about the menu systems http://www.gameinformer.com/games/the_elder_scrolls_v_skyrim/b/xbox360/archive/2011/01/28/skyrim-menu-system-overhaul.aspx The Elder Scrolls V: Skyrim In a game as large as the open world RPG The Elder Scrolls V: Skyrim, comprehensive menus are a necessary evil. Though they may not be pretty, players need a way to easily manage items, review skills, and map out directions to their next dungeon crawls. The menus in Oblivion functioned, but they were essentially a cumbersome medieval equivalent to Excel documents. For the sequel, Bethesda is striving for a friendlier user interface. Rather than refine the pre-existing menu system from Oblivion or Fallout 3, Bethesda decided to toss them on the scrap heap and develop a new, streamlined interface. Searching for inspiration, the team kept coming back to Apple, and for good reason. Over the last decade the company has revolutionized how consumers interact with software and hardware moreso than any other tech outfit. ”You know in iTunes when you look at all your music you get to flip through it and look at the covers and it becomes tangible?” game director Todd Howard asks. “One of our goals was 'What if Apple made a fantasy game? How would this look?' It's very good at getting through lots of data quickly, which is always a struggle with our stuff.” Like in Oblivion, pressing the B or circle button opens up the menu system. Instead of returning you to the last page you visited as it did in Oblivion, Bethesda now presents you with a simple compass interface that offers four options. Pressing right takes you to the inventory. The interface is a clean cascading menu system that separates items by type. Here players can browse through weapons, armor, and other items they gather during their travel. Instead of relegating players to looking at an item’s name and stat attributes, each possession is a tangible three dimensional item with its own unique qualities. Thousands of items are fully rendered, and players can zoom in on or rotate each one. You can even get an up close view of the flowers and roots you pick for alchemy. “It becomes an interesting time sink,” Howard says. “You can look at and explore every single thing you pick up.” Pressing left from the compass gives players access to the full list of magical items, complete with breakdowns of how the spells operate. As we mentioned in the Building Better Combat story, the world of Skyrim features over 85 spells, many of which can be used in a variety of ways. In Oblivion, players could map eight items from their inventory onto the D-pad for easy access. Given the new two-handed approach to combat in Skyrim, Bethesda didn’t want to limit players to eight items. Instead, pressing up on the D-pad pauses the action and pulls up a favorites menu. Anything from your spell library or item inventory can be “bookmarked” to the favorites menu with the press of a button. How many items appear on that menu is up to each player. Bethesda isn’t placing a cap on the number of favorite items, so theoretically you could muck it up with every single item you own. Though you can choose how many items appear, you can’t determine the order; items and spells are listed alphabetically. Pressing down in the compass menu pulls the camera perspective backward to reveal a huge topographical map of Skyrim. Here players can zoom around to explore the mountain peaks, valley streams, and snowy tundras that populate the northern lands. Pulling the camera as far away as possible gives you a great respect for the size of the game world. From the map view players can manage quest icons, plan their travel route, or access fast travel. Finally, pressing up in the compass menu turns your gaze up toward the heavens. In previous games, astrology played a large role in character creation. Though Skyrim abandons the class structure in favor of a "you are what you play" philosophy, Bethesda is preserving the player’s ties to star signs. Three prominent nebulae dominate the Skyrim heavens – the thief, the warrior, and the mage. Each of these represents one of the three master skill sets. Each nebula houses six constellations, each of which represents a skill. As in Oblivion, every player starts out with the ability to use all 18 skills – any player can use a two-handed weapon, try alchemy, or cast a destruction spell (provided you find or purchase one). As you use these skills in Skyrim, they will level up and contribute to driving your character's overall level higher. Every time players rank up their overall level, they can choose a supplemental perk ability for one of the 18 skills. For instance, if you fight most of your battles with a mace, you may want to choose the perk that allows you to ignore armor while using the weapon. As in Fallout 3, several of the perks have their own leveling system as well, allowing you to choose them multiple times. Once you choose a perk, it lights up the corresponding star in the constellation, making it visible when looking up to the heavens while interacting in the world. “When you glance to the sky after you’ve played the game for a while, what you’re seeing in the sky is different than what somebody else is seeing based on the constellations,” Howard says.
@nickbreckon Nick Breckon Glad people got to finally see some Skyrim animation in this trailer. All that dragon stuff actually happens dynamically in-game.
Talking about Dragon Age 2 right? Pretty disappointing IMO. It seems like they rushed that out to me. Very unlike Bioware.