i don't think you understand how much *insert basic element* would have to be farmed to max all inventory slots
Hadn't read much about the game until now but seems it's getting hammered pretty hard for the repetitive nature of it and an ending with a basically nonexistent payoff.
people surprised by it's repetition clearly didn't pay attention to its development. they made it pretty obvious the game was basically "hey look at our neat algorithm"
Yeah, the reviewers were just expecting a different game apparently. Not sure why, though. This is what I pictured it would be, and hopefully they build on it a lot in future updates
I think that's basically the whole issue. The developers made it seem like with their algorithm the universe was basically limitless, but after 200 or so areas the game just starts dropping you in old ones with a different name. (Obviously it can't literally be limitless, but that number certainly doesn't live up to the hype at all) Then at e3 they made it seem like there was a big surprise/payoff for reaching the center of the universe and it turns out all it does is just start the game over. Seems like they really over promised and under delivered
lol people getting refunds http://www.ign.com/articles/2016/08/30/whats-actually-going-on-with-no-mans-sky-refunds shit game, no surprise
I think Hello Games' idea was to add new content later on. But the game's player base dropped off a cliff from ~200k players per hour on steam at launch all the way to about 1k this week. (And a dismal 132nd most played game currently) Games always fall off hard after the first month but that is a meteoric drop for a game that sold so many copies early on. Point being if no one's playing it Hello Games isn't going to bother adding much content. Seems like the game is heading for a super early grave and it's understandable why so many that bought it were pissed off. Reminds me of when I bought "Evolve" like two years ago and was horribly bored after a week.
so I know this game burned a lot of people and has been generally abandoned, but there's a new major free patch for the 1 year anniversary of the release and it's pretty extensive. patch notes: Spoiler PATCH NOTES GENERATION Increased variety in weather, planet and structure names More base building parts have unique names Prevented trees spawning on sheer cliffs Improved object placement on slopes Improved grass placement and density Changed the default starting ship model Regenerated galaxy to remove differences between survival, normal and creative game modes Improved building distribution Increased distribution of heridium deposits Improved generation of beaches along shorelines Repositioned player bases to accommodate generation changes EXPLORATION Improved balance of hazards between planets Improved settings for hazard damage and strength Reduce cave hazard recharge times Added Shielding Shard to the starting player inventory Limited the depth at which buildings can spawn underwater GAMEPLAY More tech available in tech shops Balanced tech shop standing requirements Standing lights have a proper name when you interact with them Increased robustness of systems for locating buildings Increased number and types of objects which can be scanned Increased information available about scanned foliage and creatures Improved planet resource lists Craftable products now sorted by most recent use Improved differentiation of weapons Fixed pinning product recipes and technology guides Continued story unlocked through abandoned buildings Added interactions and dialogue options for many structures and characters Overhauled secondary character interactions TRADE AND FARMING Alloys, farm products and new gas products now form separate branches of a larger craft tree Added new valuable higher tier craft products Added new harvester to harvest atmospheric gases Added new trade specific products Added new farmable “Star Bramble” plant Added larger 4 plant hydroponic tray Increased contrast between picked and unpicked resource plants to more easily tell them apart Balanced priced of alloys, farm products and gases Improved distributions of resources on planets Improved scan ranges for resources on planets Added scan markers on more smaller plutonium crystals to aid resource gathering FREIGHTERS Balanced freighter prices Fixed collision on freighter bridge Added freighter classes Added ability to warp in your freighter Fixed floating turrets on capital freighters SPACE Improved space heavy air Added requirement to scan planets in order to reveal their names Improved planet name display as you enter orbit Fix for massive carve radius when mining asteroids GALACTIC MAP Updated galactic map UI Improved galactic map controls Improved star names gathered in galaxy map flythrough Improved distribution of different coloured stars Added interstellar scan events STARSHIPS Added ability to summon your ship from the quick menu Refined ship reticules Added new holographic cockpit HUD elements: mini map, pulse drive warning and target ship Added new ship technology Balanced space combat Balanced ship weapons and technology Updated ship weapon projectile effects Updated ship hit direction markers Improved flare graphics on ships Improved loot containers dropped by AI ships Improved effects on damaged AI ships Balanced crashed ships broken slots and repair costs Added a more convenient swap inventory button for moving items between new/crashed ships and storage units Updated design of Atlas pass icons Added ability to look around the cockpit when landed Allowed player to remain in ship cockpit after landing Improved spawning and distribution of AI ships Improved ship altimeter Added in-ship communicator Added button prompt for ship zoom Fixed a bug where your ship could become invisible by visiting the galactic map Improved Pirate systems including the ability to negotiate or call in support Added low flight mode Improved landing code UI Divided options menu into several pages Revised Journey page New Gek, Korvax and Vy’keen medals New medals for the merchant, mercenary and explorer guilds Revised log page Fixed animation on markers as they are removed Improved binocular UI Updated journey milestone icons Overhauled discovery log Added cardinal directions to compass Added distance markers to compass Fix for “redeem content” showing twice on Steam menu New trade and product icons Revised combat ship markers Improved ship tracking arrows when flying away from targets Overhauled conversation interface GRAPHICS Improved HBAO filtering around edges Improved TAA handling of grass blade edges Introduced depth of field effect during interactions Added LOD meshes and imposters to various props Fixed texturing on the buildable door Reduced HBAO shimmer Reduced shadow acne Fixed artifacts with imposter shadows Improved double-sided normals for foliage Improved terrain texturing and texture blending Improved grass colour blending and integration with terrain Improved grass and leaf materials Improved colour palettes across several biomes Improved planet night skies Fixed z-fighting on small glowing plants Various graphics optimisations and fixes Visual improvements to Atlas stations Replaced all terrain textures with higher detail and quality variants Added new higher detail foliage variants to several biomes Upgraded textures on several cave props AUDIO Four new sets of soundscapes by 65 Days of Static Reworked space combat audio Reworked space explosions Added new ship weapon sounds Added weird biome soundscape Added new music and sound effects for story mode Lots of new UI sounds Minor mix changes and optimisations LANGUAGE Various minor language fixes and improvements summary:- "lite multiplayer" - Joint Exploration - up to 16 people as 'orb ghosts' that have proxy chat and can explore - over 30 hours of story content on a streamlined "main quest" - LOW FLYING FOR EXPLORATION AND COMBAT - galaxy now has wealth, conflict and resource attributes throughout - procedurally generated quests to incentivise you to travel to other systems and explore - can now manipulate terrain around your base - terraform and horticulture - new ship types - dogfighting control and AI improvements - call your ship from anywhere - portals throughout the universe can take you to co-ordinates/points of interest - has a glyph language that players will have to uncover themselves brand new supposedly large story and a lot more to do. Really almost sounds like a sequel (or, rather, finally releasing the original game we were sort of promised). I finished the Atlas storyline when the game came out but didn't go beyond that. I liked the basic mechanics of the game but felt no drive to do anything beyond that and that "story" was incredibly thin. Just re-installed for this update, though. Didn't play either of the first two patches, so there's a ton of new stuff about which I have no idea before this new stuff even arrives.
I fired it up a few weeks ago to fuck around on my save. Apparently i lost it at some point so i started up another. The first planet i was on was by far the most interesting planet ive ever seen in nms. Its starting look more like a game and less like just a cool algorithm.
I've been playing off and on again for a month and I've really been enjoying it. This update seems tremendous, even offering co-op. P excited to fuck wit it till D2
here's my thoughts so far 1. Good update 2. It crashes often so just save often. I never lose more than a few minutes of gameplay. 3. Dealt with a glitch preventing me from buying a freighter I rescued. It was the one I had been grinding for so thats great. 4. Why can't I buy carbon? 5. I hope they don't patch my money making method. 6. Really good update. I never hated the game but all of the changes have made it much more playable. Multiplayer helps too.
He gave me enough for a big ship and a freighter, with like 50 million units left over. What a nice guy
Is this cross platform whatsoever on the multiplayer? Thinking this will be one of the first few games I get once my pc is built.