AQ to 5 then hogs/valks/golems. Teslas and xbows are priority defensively to protect DE. Then just focus on heroes to 30 and do a defense whenever you can.
valks to 3, aq to 10, then everything else. as long as everything was already caught up unlike most of our jumpers.
Finally upgraded to TH8 :oshit: Obligatory noob request for war build recommendations, or if I should just stay the Hell out for a while now that I'm upgrading.
Whenever you do start warring as a Th8 it's usually mass drag with 3 rage spells and loons in your cc
not much difference than TH7 since they have the 3rd AD now. I'd say research your dragons asap though b/c those lvl 3 do make a difference.
new patch coming cannons upgraded healers trigger traps miners speed slowed eagle artillery now takes half the enemy army to trigger
Many thanks for thinking of me but I haven't played in quite some time. I can't remember how but I lost my account in a phone crash a long time ago. Just quit after that.
Giant double bombs will no longer be 1.5 damage for hogs. Witches getting a buff. Also a new defense called the bomber tower for TH8+
update out https://clashofclans.com/blog/release-notes/october-2016-update slhorn Randy Bobandi Line 4 guy AUB Shiggityshwo mother of fuck wooooooooo New Content & Balancing: Introducing the Bomb Tower at Town Hall 8! New troop levels: Dragon, Baby Dragon, Wizard New defense Levels: X-Bow, Mortar, Hidden Tesla 25 more wall pieces to Town Hall 11 Lots of upgrade costs and times reduced Rebalancing, including Witch and Skeleton Spell buffs Clan Wars loot and Clan XP rules revisited Continued balancing changes to Clan Wars matchmaking
New update More hero levels Cheaper walls and upgrades New levels for golem hogs clan castle etc Rebalancing with attack speed with drags and pekkas