Releases August 10. New features listed below. Product Description Achieve your gridiron greatness in Madden NFL 19 with more precision and control to win in all the ways you play. Prove your on-field stick-skills with more control over every step, in game-changing moments through the introduction of Real Player Motion. Take control over how you build your dynasty powered by all-new strategic team building tools and the first ever custom draft class editor in Franchise. Dominate the competition with all new ways to build and progress your NFL stars from the past and present in Ultimate Team. Some Feature Details REAL PLAYER MOTION: Built from the ground up, Real Player Motion transforms the way you play Madden delivering game-changing control and precision on the field. Realistic character movements provide smooth, immersive animations for adaptive and believable player motion while animation variety creates authentic movement unique to positions and body types. Your favorite players become true-to-life from snap to whistle. ONE CUT: Control your ball carrier to change direction, avoid the tackle, and accelerate toward the end zone. HIT THE HOLE: Allows your ball carrier to find the open lane, maneuver around your opponent, and seamlessly run through the lane for extra yardage. PUSH THE PILE: Power through defenders at the line of scrimmage for that critical inch to get a first down or touchdown. You can see more on the features in Madden NFL 19 here. EA has listed dates of feature reveals on their website which you can see here. Some More Feature Details A bit on the gameplay from Playstation.com: Building on the success of last season, Madden NFL 19 pushes gameplay farther than ever before, with advances in popular game modes and control put solidly in the players’ hands. At the forefront of these changes are the enhancements to player influence. Madden NFL 19 will deliver unprecedented control with Real Player Motion. RPM brings realistic character movements and animation variety, creating authentic movement unique to positions and body types that delivers game-changing control and precision on the field. For example, RPM allows you to “Hit the Hole” by finding an open lane, maneuvering around your opponent, and seamlessly running through the lane for that critical extra yardage. Also a nugget on Connected Franchise: A longtime favorite mode in the Madden community is Connected Franchise. This mode gives players the ultimate NFL experience. With Madden NFL 19, in addition to controlling the NFL team of your choosing, you’ll be able to adjust the roster to completely fit your scheme and gameplan thanks to Player Positional Archetypes, which help determine which players are the best fit. Improve how well your roster and scheme match as you earn XP and spend Skill Points to boost specific skill sets. There will also be an online 3 vs. 3 mode in MUT Squads: MUT Squads was a popular game mode introduced last season that allowed players to combine efforts to build amazing rosters for online 3 vs. 3 matchups. In Madden NFL 19, you can team up with friends against the CPU to take on tough challenges set to push your teamwork to the limit. Official Press Release Today Electronic Arts Inc. (NASDAQ: EA) announced EA SPORTS Madden NFL 19, set to deliver more game-changing control to players than ever before. With Real Player Motion Technology, a new animation system that unlocks next level responsiveness and player personality, players will experience more precision as they run, cut, catch and celebrate on the gridiron this season. Along with more authentic ways to build an NFL roster, the ability to train and develop players, achieving NFL greatness never felt so personal. EA celebrates this year’s release three days earlier on August 7th with the Hall of Fame Edition, featuring six-time Pro Bowl player and 2018 Pro Football Hall of Fame Inductee, wide receiver, Terrell Owens on the cover. Fans can anticipate a second cover athlete for the Standard Edition to be released on August 10th. Experience all the tackles, touchdowns, and turnovers in EA SPORTS Madden NFL 19 on Xbox One and PlayStation 4, on August 10th. “We’ve worked directly with community members on Madden NFL 19 to make a deeper, more immersive football game that gives players what they want – more choice, more control, and key enhancements to fan-favorite modes,” said Carlos Guerrero, Sr. Producer on Madden NFL 19. “Real Player Motion technology combined with all new franchise-building tools like Positional Archetypes and the return of Custom Draft Classes are features that football fans will find fun and engaging. Madden NFL 19 steps up the authentic football experience in so many ways.” In Madden NFL 19 Franchise Mode, players can choose the offensive and defensive schemes that best fit their playstyle as they compete in single player and/or multiplayer seasons. Schemes are also linked to a new intuitive progression system – based on authentic positional archetypes – that give virtual coaches the tools and the big decision to either win now or build their squad for the future. NFL fans will also have a top community-requested feature with the introduction of Custom Draft Class Creator where fans can create their own draft classes featuring players from the past and present for use in Franchise. Madden NFL 19 Ultimate Team gives fans even more ways to choose their path to glory as new training tools let them develop their favorite players their way via Player Upgrades. For players who want to prove they’re the best of the best in Solo Challenges, a new curated single-player experience called MUT Solo Battles provides a leaderboard reward system allowing fans to showcase their skills on the field while competing against other top Ultimate Team players. See the official Madden site. Screenshots Madden 19 releases on August 10 on the Playstation 4 and XBox One.
In addition to the three major features we have built, there are a few other important things worth touching on. A good place to start is an addition that all of Madden will benefit from and that’s the inclusion of seven new specialist positions. In the lineup screen you will see some new options (in addition to 3rd Down Half Back) that will help you get the players you want in the right position on the field in specific formations: Rush Right/Left Defensive End Rush Defensive Tackle Slot Cornerback Sub Linebacker Power Half Back Slot Wide Receiver I’ll save the deep dive for a future blog, but at a high level, these positions were created so that gameplay could tag formations with these new specialist positions. So for instance, instead of having to manually sub a defensive end down to defensive tackle out of Nickel, just assign that player to your Rush Defensive Tackle slot and he’ll already be there every time you call a Nickel defense.
They do it like 2K where you're asked to upload your own, download someone else's, or roll with a generated class at the beginning of the season. Not sure if that means you can edit them mid-season though
Still a commish who is playing in the league editing draft classes and who could be hidden gems seems like a slippery slope. Either way I do like the ability for offline franchise mode. Also like a lot of the changes for upgrading players Seems like they are trying to improve zone concepts and doing away with LBs and DBs making insane no look INTs
Easiest way is to just roll with the generated draft classes to avoid any questions, but it sucks to still have to deal with all of the 23 and 24 year old rookies. Big fan of the player progression system, also hoping they get rid of the free agency point system. It's stupid. Interested to see how the new development traits are going to play out, too, plus the new attributes.
dev traits don't seem different at all. they just replaced slow with normal, normal with quick, quick with star, and superstar stays the same.
are you sure? because when I watched a couple videos of people playing the beta, it seemed like every player had quick development.
Yeah I played the beta. Rosters were way off. Developers only cared about gameplay. There's a huge difference in the Beta rosters and the ratings that were released about a week ago.
Btw the new running game is pretty sick. Big fan of it. The animations for jukes, spins, etc don't feel like you're locked into an animation anymore. Hit sticking is also a bit more difficult. WR-DB animations are a lot better. LB usering is a looooot more difficult. LBs can't spring whilst backpedaling anymore and actually strafe as they do irl. Essentially they don't cover ground like they can in previous versions. Trying to remember other things I noticed.
soooo the rival TMB factions gonna put aside whatever differences led to the great league-split of M17 and us just have one big league? Both leagues had/have people who will commit to a solid 5-6 seasons on day 1 so there wouldn't be a bunch of randoms / "so and so created a group Searching for Madden 18 Users" Don't think I was active enough back in M18 when the split happened to know if it was petty bullshit or not but fuck we're all adults how hard is it really? Just have Co-Commissioners Sean Connery and 47 straight since they were pretty much heading up both leagues this past year. There were at least 12 of us that played in both leagues at one point or another last game. lets make it happen
Wait are yall saying that league was more realistic as far as playcalling and people on the sticks or more realistic because of some settings in gameplay? LMFAO if you believe the first is true. Probably the opposite with the exception of the one "competitive top 100" dude we had for 1 season that called 3 offensive plays and 1 defensive play. I was a run-first offense in the other league because the way the original draft played out. I guess I could have just used Julio Jones as a blocker in that other league because that'd be more sim
we have 32 as well for M19 but everyone knows some people in both leagues will get tired after 2-3 seasons and bail and probably leave an old/bad team behind.
The rift between the leadership of both leagues is far to great to ever reunite the leagues. Only way a meshed league could work is with a new brain trust and even then you probably still have the two factions having issues. Ideally a mesh of both leagues would be great just unlikely to happen.
There isn’t a rift between leadership. I’m cool with everyone in your league and don’t have any issues with anyone. At the end of the day, ours has more rules and people are fine with that because it achieves (or at least attempts to) a certain style of play. Other folks prefer less rules. Both are fine, it’s all a matter of preference.
We’re bringing back 27-28 people from M18; I’m not willing to kick folks to the curb if they’ve shown that they’re good people and don’t play like fucksticks.
The league i was in this year was pretty sim. I enjoyed it, much less cheese compared to prior years. As for combining, doesn’t matter either way to me.
There was rumor of a commissioner in the league changing his players ratings right before a game and changing the players ratings back right after the game. If true, that's too bad considering there are some good people in that league.
I’ve also heard rumor of a commissioner of one of the leagues allowing the league to play without injuries for multiple weeks. Just reporting what I’ve heard.
well 47 straight is the commish in the league I play in when everyone is taking things seriously and he hasn't done that so... who gives a shit if it happened in year 9 with 7 users.
I heard a rumor that the greatest madden league commissioner, and one of the worst players of all time has retired to focus on PUBG, and more importantly telling people he will play PUBG then not show up.
I have high hopes for M19. They're at least pretending to be making massive upgrades in CFM. Hopefully they can deliver
I'm equally bad at PUBG, I don't get chickens. I'm really good at carrying stuff for people and calling out enemies.