But yeah, showing 15 minutes of walking around and riding a horse in a 20 minute demo seems dumb. You can show off how beautiful the world is in far less time
didn't you ever see the "horse physics" meme in shout? that was from me talking about my experience with the first game and why i stopped playing. also the setting isnt interesting. i'd like online to be good but i generally dont like rockstar games for real.
i want the game to be good (with better horse physics) but i really dont have a good feeling about it
From Reddit Camp/gang The tents in the camp are upgradable, unlock new features. Example: Dutch tent unlocks a fast travel map Talk to your gang members during horse rides Gang members also loot bodies after a fight You have to share a portion of your loot with the camp via 'donations' You can sing songs with gang members Camps are described as 'homely' The camp is optional so it isn't a big cousin that wants to go bowling Your allies flank and give covering fire Morale is important. Alcohol raises morale Keeping the camp happy will give hidden benefits Story The gang is still in it's heyday when the game starts RDR2 starts with the Blackwater robbery and afterwards they flee to the Grizzly's. The gang left their money in Blackwater Arthur could take prisoners, leave them to die in the snowy mountain or kill them on the spot When and how you complete missions is irrelevant to the story. This is no Witcher so no multiple outcomes and endings. How you complete missions does have an impact on how NPC's react to you Arthur Arthur can swim, but not very well Arthur has to wear the right clothing for weather or suffer stamina penalties Removing bandanna after committing a crime makes the wanted level go away faster No more full outfits but full customization Layered clothing Tuck your pants into your boots, wear belts over clothing, roll up your sleeves, etc. Arthur can get fat or skinny. So eat healthy and exercise You can wear dead animals as hats You can lose your hat but it will spawn on your horse Mirrors reflect and Arthur will make comments: "You are getting old Arthur." Arthur get dirt under his fingernails You can take a bath Beards grow and you have to groom them. Barbers do a better job than you. Lighting strikes (which could hit you) AI/NPC's NPC's remember behavior. Example: NPC remembered Arthur helped him after a snake bite A farmer will behave differently then a sheriff NPC's put bounties on your head and bounty hunters will come after you You can talk with every NPC and the remember your conversations NPC's comment if you are dirty/bloody Most NPC's have terrible dental hygiene NPC's react to environment and lean on things Townspeople remember your crimes even after you paid your bounty All NPC's have schedules The AI maneuvers around you, seek cover and even climb houses to gain the high ground. If you don't hit NPC's in vital organs they might absorb multiple bullets NPC's might fall to the ground but get back up to surprise you Hand to hand combat is more dynamic. Faces deform after getting hit. Black eyes, bruises, broken lips. People grown when crouching or picking stuff up Animal cruelty is a crime. Shoot a dog and someone will tell the sheriff When you join a group in conversation they will talk about you too Gameplay You have to pull back the hammer before you can fire Gunfights are much slower Cover is really important When hit you can gain a limp and lose stamina You can pet animals. Petted dogs won't bark at you again Prisoners can be tied to trees Play honorable and gain more bounty cash Dollars are as much worth as in 1899 Shoot hats of people and steal them Move-able dead bodies Track-able animals Shoot horses so they throw off their rider Deadeye: now has 5 levels, Level 1 allows for slowdown, Level 2 allows you to paint targets and unleash a barrage of shots, and Level 3 allows you to manually pick your shooting points, etc. Shoot weapons out enemies hands Crafting weapons, foods, drinks, etc. Dive rolling and diving while shooting in deadeye Bounties return Train heists outside of missions Hunt legendary animals Hunting with bow gives more money for pelt You can see where you hit an animal All buildings are enterable Fire warning shot at animals and NPC's Weapons Can hold these weapons at the same time: 2 small guns, 2 rifles, lasso, throwing weapons and a knife. Guns have stats You have to clean your weapons or their stats become lower and they might jam Guns sound really powerful and make booming sounds. Sounds carry really far Every part of the gun is customizable. From the hammer to the grip. Bullets load one by one Bow and arrow count as rifle but is stealthy Double wielding again confirmed Shotguns blow off arms and legs Guns have way more recoil Bandolier: Ammo capacity for longarm weapons is increased by 50% Gunbolt: Base ammo for sidearms is increased by 50% Holster: Slow degradation of all weapons by 20% You can spin guns when putting them away TNT throwing, throwing knives and gattling guns return Different types of ammo and ammo is craftable Weapons rust Horse Dynamic horse testicles, they shrink in cold weather Name your horse You can scold or praise your horse Whistle radius grows when the horse bond grows Horse equipment is fully customizable, from the saddle that has golden pins to the hair A Dutch preview said they put dreadlocks in the hair of their horse Horses shit dynamically Walk your horse around Jump from your horse onto a moving train Brush your horses. Arthur makes remarks about the horse depending on the horses gender Store horses in stables so you have more backup horses Horses die and can't be resurrected Tell a horse to flee to spare it's life Horses kick behind them. In one preview they even killed a man Horses have personalities Horses move sideways Horses can learn tricks Controls Sprinting by tapping (X) Weapon system similar to Max Payne 3. Weapon wheel. Customizable HUD. Remove at will the radar, HUD or compass Aim assist can be tuned down First person and 3 third person views confirmed Cinematic killcam from Max Payne 3. Depends on your honor level from which perspective you see it. Stealth and crouching confirmed Tricorn camera's and selfies confirmed Miscellaneous John Marston and Bill Williamson have the same voice actor as the last game Opossums play dead like in real life Drive-able trains The map contains 5 states: Lemoyne, Ambarino, New Hannover, West Elizabeth and NEW AUSTIN Dead bodies won't despawn but decompose and attract scavengers Newspapers return Condensation and glowing heat from bullets Snow trails Mountains rise above the cloud line. So no dynamic weather Hunted animals make terrible dying sounds Animals have a different marker than dead bodies You are able to pick up most items in the game Different camera angles Spilled oil has that "rainbow" look to it 192 music tracks from original composer Physics just like real life Honor system returns Prostitutes can be used but no full nudity Gunfight legendary shooters You might find notes in drawers and learn useful information Dynamic weather yet again confirmed :)
maybe in the minority, but i'm almost worried this game could be too realistic to the point it's tedious to play. after reading the reddit thing i'm more concerned with that. at first i thought "oh wow, they thought of everything if arthur can get fat from eating bad and not exercising." but hell i don't eat well or exercise in my real life, why the hell would i do it in a game? i just wanna shoot shit and press the Y button to auto skin a bear. i don't want The Sims: Wild West.
Arthur forgot to pay his student loans this month, harassing letters begin showing up at camp. You could get fat or buff in San Andreas and it didn't take away from the game at all.
I disagree. The upkeep in San andreas and the leveling up of abilities were tedious and caused me not to finish the game. I do not want that to be an issue in RDR2
This easily my most controversial opinion when discussing video games. I’m pretty lock step when it comes to the classics but I’m not a fan of SA. My least favorite entry in the series and it’s almost completely because of the sims like rpg elements within the game. In a game with so much to do, I don’t wanna have to pointlessly drive, fly or shoot for hours on end just to get to the point where those mechanics work like they should. I don’t wanna have to stop and get a burger just so I don’t fatigue. Not my cup of tea
God, I am excited. I always tend to play as a good guy, but I think I'll be a total piece of shit in my first play through.
i actually mostly agree with this. it sounds good, but i don't want to spend 30 minutes of gameplay tracking down dinner but i also trust rockstar to implement this stuff in a way that adds to the experience
I just feel like it kills the immersion and takes away the “play how you want” element to an extent. I don’t want cumbersome rules with Rockstar.. I want to enjoy the story, and when I decide I want to break away and enjoy the details, I don’t wanna interrupt myself with any upkeep or do things I don’t really want to so I can be better prepared or in better shape to move forward. It’s not how I want to play their games
But, I also trust Rockstar. I mostly enjoyed SA I just got bored of all the extra shit. I won’t deny that it was a great game
Intrigued with what all’s involved with the online If it’s anything close to gta online then we’re in for something special
Since the NCAA decided to cancel the rest of the football season I look forward to playing this until my fingers bleed
feel free to cheer for ucf again this year. we won't let you down unless you hire away another coach.