Overwatch: Lets make mostly dps characters for our game! Also overwatch: now lets make them all useless.
Do you think limiting hero selection to one regardless of team would work. Ya know if team A has a rein team B cant.
I feel like that would leave some teams at extreme disadvantages on some maps and force them to run comps on maps that don’t work well. Like deathball on the first two points of Gibraltar. I still want a ban system.
GENERAL UPDATES Armor Beam-type damage is now reduced by 20% when hitting armor Damage over time effects are no longer mitigated by armor Developer Comments: The damage taken by armor from damage over time effects, such as Widowmaker’s Venom Mine, and beam weapons, like Symmetra’s Photon Projector, varied greatly. Now it will be more consistent and predictable. Damage Boost Damage boost is now applied when a projectile is fired rather than when it hits a target Developer Comments: Previously, the effects of damage boosting were only accounted for if the damage-dealing hero was being boosted as they landed a hit. Now, damage is applied to the projectile as it is fired. This means the damage-dealing hero doesn’t need to be boosted when the projectile hits an enemy for the damage boost to be accounted for. Knockback Knockback distance is now more consistent Heroes that are flying can now be knocked back and slowed Developer Comments: Knockbacks are now less affected by how the enemy was moving when they were hit. Instead of having small or large knockbacks that depend on chance, knockbacks will feel similar regardless of the enemy’s movement leading up to the knockback. Allowing flying heroes, like Mercy when using her Valkyrie ability or D.Va using her Booster ability, to be properly knocked back makes for more fluid, realistic gameplay. Sound A new sound plays when you land a hit while damage boosted A new sound plays when you land a hit, but it doesn’t do any damage Developer Comments: With the addition of Baptiste, we wanted to be sure that you can tell when your hits were being buffed or nullified, regardless of what hero you’re playing. HERO UPDATES Ana Nano Boost Heal reduced from 300 to 250 Developer Comments: Giving Nano Boost an instant heal effect enabled players to survive longer and made Ana’s ultimate valuable. However, it needs to be slightly less effective for refilling large health pools. Doomfist Rising Uppercut Cooldown reduced from 7 to 6 seconds Seismic Slam Cooldown reduced from 7 to 6 seconds Developer Comments: Reducing the downtime of Doomfist’s abilities should make his gameplay feel more fluid. Hanzo Sonic Arrow Detection radius increased from 7 to 9 meters Developer Comments: Because of how dense the environment is on some maps, the Sonic Arrow can feel ineffective in some areas. Increasing Sonic Arrow’s detection radius should make it more effective. Lúcio Sonic Amplifier Soundwave now counts towards Offensive Assists Developer Comments: The knockback on Lúcio’s Soundwave is a great tool for pushing enemies into situations that get them killed, so they should be rewarded an offensive assist for doing so. McCree Fan the Hammer Damage reduced from 55 to 50 Deadeye Damage per second increased from 275 to 550 after locking onto targets for 2.5 seconds Developer Comments: After reducing armor’s effectiveness for all heroes, Fan the Hammer doesn’t need to deal quite as much damage. Increasing Deadeye’s damage after being locked on for a bit makes it more effective when attacking high health, static targets (like barriers) and heroes with over 600 health. It will not impact how dangerous this is for heroes under 600 health. Mei Endothermic Blaster Primary fire damage increased from 2.25 to 2.75 (45 to 55 damage per second) Ice Wall Health reduced from 500 to 400 Developer Comments: Increasing the damage of Mei’s primary fire should make her Freeze and Icicle move combination more potent. Making the pillars on Mei’s Ice Wall easier to destroy means less waiting for the wall to disappear on its own and more opportunities to counter it. Moira Biotic Grasp Heal over time duration increased from 3 to 4 seconds Total healing increased from 50 to 65 Developer Comments: These minor changes make Moira’s passive healing effect on Biotic Grasp slightly more effective when topping off an ally’s health. Orisa Fusion Driver Movement speed penalty while firing reduced from 50% to 30% Developer Comments: As a defensive tank, Orisa can have trouble pushing forward with the team. Allowing Orisa to move faster while firing should make it easier to apply pressure on the enemy team and use her barrier in proactive ways. Pharah Rocket Launcher Minimum explosion damage increased from 16.25 to 20 Developer Comments: This change sets the Rocket Launcher’s minimum damage to where it was before we rebalanced its direct impact and explosive damage in a recent patch. Soldier: 76 Pulse Rifle Damage increased from 19 to 20 Sprint Delay before you can fire the weapon after using Sprint reduced from .5 to .3 seconds Tactical Visor Can target RIP-Tire and Immortality Field Developer Comments: This change should potentially allow Soldier: 76 to kill an enemy hero one shot sooner. Reducing the time between when you use Sprint and when you can fire should make the ability more fluid and responsive. Giving Tactical Visor the ability to target Junkrat’s RIP-Tire and Baptiste’s Immortality Field drone is a quality of life improvement, since these are both critical targets. Sombra Hack Cooldown is reduced by half when hacking a health pack Developer Comments: The cooldown on Hack often made it feel less effective to target health packs instead of players. This will make both health packs and players viable targets for hacking. Torbjörn Base health increased by 50 armor (250 maximum health) Overload Armor gain reduced from 150 to 100 Developer Comments: Torbjörn’s survivability was a bit low, so we’ve shifted some power from his Overload ability to his base health. Widowmaker Infra-Sight Reveals enemy health bars Now canceled on death Developer Comments: Infra-Sight had no counter to its effect, so it now ends when Widowmaker dies. To balance out its higher risk of use, Infra-Sight now reveals enemy health bars to Widowmaker’s team. Wrecking Ball Adaptive Shield No longer cancels Roll mode Developer Comments: This will make Adaptive Shields a more powerful survival tool, since being forced out of Roll mode left Wrecking Ball more susceptible to fire.
Jeff seems like a good dude in the interviews I’ve seen him in but like with OWL I’m sure some of you can speak better to it.
I’m still really happy about owl being back. It’s still entertaining in spite of the goats meta. I’m becoming an Atlanta fan solely because dafran. That jump they used to setup that grav on Hollywood was awesome. Also, after the recent patch notes, soldier or mccree may come back into the fold and he is just insane on those.
One of the GOAT plays when he grav'd from the rooftop. During the interview, Atlanta said they saw it on reddit. That combined with playing torb comps, ATL is the ultimate troll team
I've been mostly tank for a long time. I sit in Diamond generally, but play with a friend a lot whose way low and basically just lose a lot with him and drop, then solo queue back into mid diamond. Been playing a lot of Hammond lately, so fun
I suck and have steadily climbed out of bronze, through silver and into gold. Mostly play Lucio or Orisa but if it's clear my team has absolutely zero coordination or desire to play together, I'll switch to DPS and try to carry.
Respect for Zen mains I’ve gone Rein when my dumbass team of randos has the galaxy brain approach of no tank
The workshop is a fucking game changer. Literally. But seriously, this is exactly what overwatch needed.
Im actually pretty excited about the idea of an overwatch 2 or a large pve expansion. If done well it could actually be really great. 1. Left 4 dead style pve 2. Six or so new heroes. 3. New gametype for comp and enough maps for it to catch up with the others (ctf or tug of war?) 4. Guilds 5. Role queue, 2-2-2 lock, or some other way of fixing comp
The full version of overwatch was supposed to replace WoW as Blizz's premier MMORPG, but they decided to break it up.
Titan was an mmo bliz was working on but it got cancelled. They reused some assets and concepts for overwatch.
Uhh no they were very different. From tone to art style to actual game design. Basically nothing was similar.
Do you ever team chat? People are usually more willing to play accordingly if you speak with them. Most are still assholes tho. I have some people I play with pretty often if you want to join sometime. I won’t even make you fill.
Hopefully so, it’d really help the population of the game. Top 500 on Xbox is feels like it’s just the same 100 people on smurfs.
I usually always do. Just on a run of bad luck with teammates right now. I don't usually mind until I'm filling in main tank or healer and leading the team in dmg/kills which seems to be happening a lot lately Always in to play. My gt is the same as my username on Xbox