I can get on tonight. I saw the messages you sent the other day, but I wasn't by my xbox until later. I get off work around 6 eastern, so i'll be on around 7.
and can we do it from my game? i want the achievement for all side missions or whatever, assuming that one triggers it, or will it still pop if its someone else's?
We can do it from yours. It should work, no matter what game you are in though. I was in BlazingRebel 's game most of the time and I got it.
aight, 6pm CST naggers, be there jenks Warrant level 50 commando with decked out turret and a badass shock sniper
the far left one IMO, and then get a good mod that adds a shit ton to the top left attribute in the middle skill tree, think its - recoil + fire rate when you kill someone and other shit, + adds grenade damage and what not, i just lob homing transfusions and murk people with turret and hang back and cap heads with sniper or just run up to them while they shootin turret with a shotty
Has anyone not yet completed the Clan War: First Place (I believe this is the 2nd or 3rd installment in the quest, but not the final showdown)? After I shot the three cars I completed the objective, but didn't get a new waypoint to go turn in to Snorlax. I believe I need to be in someone else's party and for them to complete it in order to reset it.
i dont have the bee or anything, this will be just 4 of us fucking this things many orfiaces in many obscene ways, headin home from work now, i'll be the party host swimau88
You have to get someone to jump and open the cage, then you wait 2-3 seconds and jump as close to the rock as you can. It'll jam you between the rock and cage, then you can get the vault symbol.
We need to go after Jimmy Jenkins. 4 player + Vault hunter relic's are usually the best way to get him on a first run through Wildlife Exploitation Preserve
We need to go after Jimmy Jenkins. 4 player + Vault hunter relic's are usually the best way to get him on a first run through Wildlife Exploitation Preserve
With a party of 4 it's better to do Wildlife, Opportunity is much more for a solo. You don't have to reset and rejoin as often with Wildife. I just need jenkins and the assassin achievement then I'm done.
So over the weekend I got my commando to 50 and my mechro to 45. Started farming Terramorphous with a couple of friends. I must say the Slayer of Terramorphous class mod for commando seems pretty lackluster to me. I don't really use fire dmg stuff though Which bosses should I start farming other than him?
haven't really looked over this list that I just found, so if any of it is wrong yall can let me know. I'll fix it. Spoiler It seems legendary guns drop from specific bosses now. Limited Edition strat guide has a lot of them listed. Using that I'm gonna try to compile a list here of where people have found what so you can get to farming. None of these are %100 guaranteed to drop, or the only place they can drop. Usually killing the boss associated with a Legendary drop will yield results faster then another, but there's still that random luck factor. Assault Rifles Madhouse - Mad Dog, Lynchwood Veruc - Mobley, The Dust Hammer Buster - McNally KerBlaster - Midge-mong, Southern Shelf Shredifier - Bonehead 2.0, Arid Nexus Pistols Gub - Laney, The Fridge Hornet - Knuckledragger, Southern Shelf Maggie - Mick Zafod, The Dust (Side with Hodunks) Thunderball Fists - Captain Flynt, Southern Shelf Gunerang - Rakk Man, The Fridge Unkempt Harold - Savage Lee? Infinity - Doc Mercy Logan's Gun - Wilhelm Rocket Launcher Badaboom - King Mong, Eridian Blight Pyrophobia - Incinerator Clayton Bunny - Chubby enemies Nukem - Black Queen, The Dust Mongol - Dukino's Mom, Lynchwood Norfleet - Vermivouris the Invincible Shotguns Conferance Call - The Warrior Striker - Old Slappy Deliverance - Tumba, Wildlife Preserve Flakker - The Warrior Sledge's Shotgun - Smash Head, The Fridge Sniper Pitchfork - Terramorphous Invader - Saturn Skullmasher - Son of Mothrakk, Wildlife Preserve Volcanoe - The Warrior Longbow - Badass Creeper, Caustic Cavern White Death/Lyudmila - Gettle, The Dust SMG Slagga - Hodunk, The Dust Emperor - The Assassins, Southpaw Steam & Power b**** - BNK3R Hellfire - Scorch, Fropstburn Canyon / The Warrior Baby Maker - Madame Von Bartlesby / Mad Dog, Lynchwood Shields The Transformer - Pimon, Wildlife Preserve Whiskey Tango Foxtrot - Chubby Enemies The Sham - BNk3R The Bee - Hunter Hellquist, Arid Nexus Badlands Fabled Tortoise - Blue, Caustic Caverns Black Hole - Foreman, Opportunity Impaler - The Warrior Neogenator - Spycho, Frostburn Canyon Hide of Terramorphous - Terramorphous The Cradle - Henry Grenades Bonus Package - Boom Bewm, Southern Shelf Bouncing Bonnie - Loot Midgets Fastball - Boll, Three Horns Fire Bee -pyro pete Leech - The Warrior Quasar - Ultimate Badass Varkid Rolling Thunder - Wilhelm Storm Front - Rat Brothers, Bloodshot Stronghold Pandemic - Badass Constructor Nasty Surprise - Vermivouris the Invincible Class Mods: Slayer of Terramorphous - Terramorphous Legendary Siren - Vermivorous the Invincible Legendary Commando - Vermivorous the Invincible Legendary Gunzerker - Vermivorous the Invincible Legendary Assassin - Vermivorous the Invincible Relic: Blood of Terramorphous - Terramorphous One's marked in orange are confirmed Not sure what this vermivouris varkid is, so I posted it anyways. Spoiler The "Injured Varkid" Theory:Unless someone has valid EXTENSIVE proof of this working, to my knowledge of testing it does not. Supposedly the more hurt varkids are, the more prone they are to evolving. I've done several runs with near-death varkids and I can't say it's improved my chances of spawning a Verm. Again, it's just a theory. The "Vermivouris Can't Spawn if You Don't Have 4 Players" Theory Generally speaking, it's impossible to even get to that evolve form if 4 players aren't present. To my understanding this may be somewhat true, however, I cannot confirm. Edit-It is possible to have Verm spawn with any amount of players. The "Active Varkid" Theory Similar to the injured varkid, this theory in essence requires the varkid to be in some type of combat. This also relates to Varkids taking damage and supposedly leading to evolution. Any confirmation on this would be awesome. The "Family Tree" Theory This one is interesting. For the past 2/3 hours or so my team and I have been testing a theory which MIGHT guarantee a Vermirvouris spawn with the proper requirements. Now, this has only worked twice in a row so it's just as easy to say that it's a random spawn, but we've had the most success using this theory. Put simply, you need to cap out the spawn budget for the area with Varkids (may work with other enemies like in the slaughterdome???), and NONE can be killed at all. From my observations, it seems that when there are a set number of varkids they tend to evolved based upon how many are present AND what type they are. In our testing, we've found that Vermivouris can only spawn IF there are 4 Super Badass Varkids present and 2 Ultimate Badass Varkids. The reason why this theory is called "The Family Tree" is derived from the hypothesis that is: A Varkid will only evolve IF there are other types of varkids in play. Example: 12 Larval Varkids> 12 Adult Varkids> 8 Badass Varkids(4 Adults left)> 2 Superbadass Varkids> Ultimate Badass Varkid. Based on testing, Vermivouris had a 100% chance to spawn under perfect circumstances. 4 Super Badass Varkids must be present ALONG with 2 Ultimate Badasses (Only one evolves into Verm). The issue with this is that there has to be a perfect chain of evolution in order for the process to take place. We've also noticed that you CAN eliminate spawn budget to allow for more L.Varkids to spawn (i.e eliminating everything except the superbadasses and ultimate) causing more evo's. Point is, their evolution seems to be proportional to either A. The amount of Varkids present, or B. The types of varkids present. A and B are both false in one situation. MOST Larval varkids will evolve into Adults every time if that is the only type present (i.e starting the chain evolution). This theory can be disproved if we get confimation that Vermivouris IS a definite random mutation of the UB. Varkid. EDIT- It is infact possible to spawn Vermivouris playing solo. Please let me know if anyone has video proof for final confirmation. EDIT II- According to the Borderlands 2 wikia; Unlike the other enemies on Pandora, Varkids can form a cocoon like pod and evolve into more dangerous variants. The chance for them to evolve is proportional to the number of other Varkids in the same vicinity, the fewer the number of Varkids, the lower the chance for them to attempt to evolve EDIT III- It is possible to infact have more than one Vermivouris active at any given time. This is un-confirmed for groups less than 4 players
The Shredifier can be dropped from any enemy in the game. It is a pretty beastly gun especially in the hands of a commando or gunzerker.
I have it myself, it wrecks face. Unconfirmed drops means there isn't anything that has an increased chance of dropping it. So you can't really farm it.
It eventually come out of a pod when the varkids evolve. You pretty much can't get one without 4 people. Its the only thing that drops Legendary class mods, which is WAY better than the terramorphous one. Gives plus 5 to every first level skill plus different things for each class.
Pyro Pete in the new DLC has a chance to drop a legendary class mod as well. We got a gunzerker class mod from him. We have had hell getting Vermi to spawn. I think we have only got him twice.
There will not be a level cap increase in that way. Its going to be based on something different. Quit being a faggot and play some dlc.
They They've been dark about it, but there will be an increase in skill points and such. So it'll basically be leveling.
When I do the 2nd playthrough, can I use a different character and apply my 30ish skill points to the new one? or will I start at level 1?
The second playthrough is only available to a character that you've beaten the first playthrough(storyline) with. Once you finish it you'll get True Vault Hunter Mode (Playthrough 2). It basically restarts the game for you, lets you keep all your items/skillpoints/exp and ups enemy and drop levels until it all reaches level 50. You can't skill points on one character and move them to another.