The great part about fallout is they show all these features.... then you Just know there are hundreds of settlements with endless quests, vaults,people, gags, collectibles. Can't wait
Due to school and avoiding distraction, I may wait on getting a system and this game until May 2016.... I may die
Presentation video at the top http://www.theverge.com/2015/6/14/8776297/fallout-4-release-date-e3-2015
Yes, building everything, decorating, running electricity, setting up defenses. Sounds like a game in and of itself.
Sounds like the next step for a next gen Fallout/ES game to me. I was extremely disappointed in the New Vegas ending, this is along the lines of what I wanted.
Its complex but it seems like something I would do after I finish most of the story, side quests. Just something to keep the game fresh and interesting.
things from reddit OTHER THINGS: THE DOG ISN'T DOGMEAT IT'S JUST IT'S NAME, AND YES EVERYONE ELSE NOTICED. ANDROID FALLOUT SHELTER IS CONFIRMED HERE ---- https://twitter.com/DaveLeeBBC/status/610288334351368192 PS4 MODS ARE CONFIRMED HERE ----- https://twitter.com/BethesdaStudios/status/610567108913553408 first bobblehead revealed in trailer?
Currently playing Fallout Shelter. It's neat, nothing fantastic, but it is like a rich man's version of Sim Tower with great graphics. For a free to play game it's actually tremendous and not at all pay2win, which is probably it's best feature.
Remember the adorable German Shepard companion seen in virtually all of the demos and videos released for Fallout 4? Good news: no matter what transpires out there in the wasteland, he cannot die. In fact, none of the companions that may accompany you on your quest across post-apocalyptic Boston can die. Speaking with IGN, Bethesda's Todd Howard discussed the now-immortal companions, a decision the development team made to better serve the player. "the dog can't die, because you're just going to re-load.'" Additionally, Howard explained that having companions along for the ride in Fallout 4was entirely up to the player, because the team wanted to retain the same sense of choice featured in previous Bethesda open-world RPGs. "Like everything else, it's entirely optional. So, you can have a companion with you and it can be the dog, it could be other characters we haven't shown yet," he said. "Or, you could have no companion." He wasn't ready to comment on whether or not companions could level up alongside the player, but did mention that the development team at Bethesda Game Studios was "being a bit more specific about their role." It's likely we'll learn more about the role companions play in the very near future.
I remember getting that sniper guy as a companion in New Vegas. When I was at lower levels he would just wreck shit for me. I remember being in a sewer and he just took off ahead of me. My XP just kept going up and up as apparently he took it upon himself to kill a dozen or so enemies before I even got there.
Then you have to babysit them during every fight. Computer AI isn't smart enough to allow companions to die.
On a semi-related note, this a pretty funny article about a guy who spent seven months killing every possible character in fallout 3. http://kotaku.com/meet-the-guy-who-spent-seven-months-killing-everyone-in-1629588651
While I agree it would add more realism, I feel like I would be way to tempted to just reload a previous save once they died so it's kind of a moot point for me.
I never found the floating eye robot in New Vegas. Had Boone for like the 2nd half of the game. I don't think I ever really had a companion in 3, aside from a brief period right at the end with Fawkes and maybe someone else.
Finally watched the E3 promo, the crafting looks amazing. Settlements look a little gimmicky but being totally optional is an amazing add-on
Yeah, I'm just really glad they didn't hold it back and try and sell it as DLC. Very cool feature, though, imo.
Agreed but I don't think this would make for a good DLC. They did something similar with Skyrim where you could build your own house and I barely even used it.
Fallout 4 is so expansive, even its creators haven't seen everything http://www.gamesradar.com/fallout-4-so-expansive-even-its-creators-havent-seen-everything/ Stephen Daly @StephenDaly_ 7h7 hours ago Fallout 4's lead producer says he's been playing for 400 hours and still finds new things https://shar.es/12SkAG via @GamesRadar
http://www.gameinformer.com/games/f...etails-fans-need-to-know-about-fallout-4.aspx Bethesda is tweaking the way auto-scaling works for Fallout 4 to create more challenge. "We call it rubberbanding; we'll have an area [where enemies scale from] level 5 to 10, and then this area will be level 30 and above," Howard says. "You'll run into stuff that will crush you, and you will have to run you'll be edit your face and body in player creation Fallout 4's narrative has a lot more branching paths and overlapping of "if that than this" than Fallout 3. They want the game to handle all the fail states of missions instead of forcing players to reload saves. Fallout 4 has a full weather system that sends radiation storms across the world. Bethesda has always valued player freedom above storytelling, but with Fallout 4 the team wants to bring more emotional resonance to the plot thread running through the game. This is why they chose to recruit voice actors for both the female and male protagonists the player can make their own. Combat is receiving a major stimpak thanks to some consulting with id Software to improve the second-to-second shooting. Bethesda's goal? To have the shooting stand shoulder to shoulder with the other great options on the market. The studio even hired away some Bungie talent to help with this remodel. With the new, built-from-scratch shooting system, Howard says Fallout 4 plays much more like a modern shooter. You can aim down the sights, use V.A.T.S., and play in first or third person. V.A.T.S. has received some slight overhauls. It no longer completely pauses the action, and critical shots are no longer random. If you look at the videos, you'll notice a "critical" bar on the bottom of the screen that the player fills. Once it is fully filled you can decide when to use it. Your luck skill determines how fast the bar increases, and there are perks that dig into how criticals work and how you use them. Bethesda's proprietary Radient A.I. and story system are also being used for your settlements to drive random encounters. It will determine if someone should be sent to your town, if raiders should attack the settlement or abduct your caravan, etc. People will come to your settlement on their own but there are also others you can recruit. As you could see in the trailer, Fallout 4 introduces new modes of transportation in the form of the gunship, but Howard says they aren't doing cars or anything as well. All the junk in the world you collect can now be used to build up your settlement and customize your weapons rather than be sold off. Because of these additional uses, Howard says he's noticed more playtesters hoarding items for customization rather than selling it off to merchants. When you play a modded version, the game will make a copy of your save file so your pure state game will be preserved.
The Fallout Shelter game is already the 7th highest grossing game on the Apple Store. These guys are good.
just rewatching this damn, this game looks and I'm sure feels like an actual shooter from this footage
After the operation anchorage DLC I was solely sneak Melee with the invisible armor/shock sword combo