So how lost would I be if I came back? Looking for a good phone game again. I have to see what kind of free time I have when I start my new job but I'm just wondering how far this game has passed me by.
As shitty as I was attacking you right. I'll see about DL'ing it once I start my new job. I'll need at least some free time during the day to do anything as I know once I get home at night I won't devote a ton of time to it.
Jean-Ralphio Dude im inviting you back but i dont want you warring for awhile. We lost last war when all we needed was for you to show up.
Hey guys, I understand that you kicked me because I didn't get my attacks in, but in my defense it has been a busy week at work, my sons birthday and no one would fill my CC when I needed it. I really need to do something while I use the bathroom, please let me back in!
If you dont attack ur just booted till we reatart war so we dont have to keep sitting you. Whoever booted you should have sent invites once we matched. If it was me then it was Swim Cantore fault
If you are attacking a th9 and don't have hogs or loons in some capacity, you are attacking for 2 stars. Gowipe and gowiwi are not 3 star attacks (with very rare exceptions). Get to learning goho and golaloon. Way too many stars left in the mids lately.
Also, you shouldn't be allowed to war as a TH11 until your Eagle is built and your Warden is at least level 5. Otherwise, you're gonna screw up matchmaking by matching as a th11 but performing as a th10. And that's assuming you're good at this game, unlike swim.
I always use something involving hogs/loons on th9s. Goho, Govaho, Govalo or golaloon. Just depends on base.
I keep forgetting to fill cc donations. In the last 6-7 months I've been warring very infrequently as Ive built up my AQ and BK. While raiding I don't request troops because the only time I come on is to raid and donations screw up my troop distribution. I'll do better. At least let me back to make my two war attacks and then if you want to suspend me for 2 weeks, fine.
Alright, it seems like most of our 9's have hopped on the goho train, but I keep seeing some of the same mistakes, so I figure it's time for a tutorial here. 1) Army composition- Unless you need wb's to get through one layer, 2 golems/ 10 wiz/ rest hogs is a good base. Whenever I needed wb's, I'd drop a couple hogs and add a wiz, whatever made the numbers work. 2) Spells- Heals and either a jump or quakes. Whenever possible, I prefer a jump, if you funnel correctly you usually get the same result as quakes, and it saves room for poisons. I think I used to bring a rage as a 9 too, but the extra heal is probably better. 3) Attack- The first two things you always want to look for are the AQ and CC. Always send your kill squad right at the aq, preferably in a way that draws the cc early. If you have to/can, lure the cc first, even if you have to waste a hog. The important thing is you want your kill squad to be engaging the aq and cc as quickly as possible, while the golems still have a lot of life, and while your wiz/heroes are still close together. Once you see where you're starting, figure out the best way to incorporate your jump/quakes, think everyone has a firm grasp on that though. The only thing I'd add is if you see likely spots for gbs, and they're in an area that allows you to get the aq/cc, try to get your golems/heroes in there. Throw down your golems, not too wide, and funnel with as few wiz as possible, 2-4 max. You can put the aq down between the golems early, but wait for your funnel and wall breach before putting the bk down. Throw a couple more wiz down behind the bk, but still save some for cleanup. Once the cc has settled, drop one poison if you have it, if it's a hound, wait for it to pop first though, then drop the poison on the pups. Once the aq and cc are taken care of, and only after, start deploying your hogs. Everyone seems to have their own hogging method. I don't really know what works best, but I like to start on one flank of my kill squad, and deploy groups of 6-8 (2 finger drops) going either clockwise/counter-clockwise, so that they're taking care of the defenses your kill squad will struggle to reach. If you deploy like this, don't just drop them indiscriminately. Try to find clusters of defenses for each group to hit. This method's kind of distracting, so remember to keep an eye on your heroes, especially the King, his balls are huge and he likes to get fucked quickly. Now all that's left is to drop the heals as needed. Also if you have that second poison, drop it on the skelly's when you see them. Once all of the defenses on a side are taken care of, drop your last couple of wiz to start working on the outside buildings, then sit back and enjoy the rest of the rape. Now obviously there are different ways to do this, so if you find one that works for you then do it, but the first step is universal. Don't try to work your way through a base to the aq or cc, get those fuckers right fucking away, and don't release your hogs until they're taken care of. Also I'd always save a couple of wiz for cleanup too, some of you have had some good attacks ruined by the clock. Once this clicks, though, for you you'll be 3'n more often than not. I GUARANTEE IT -fownk city
looks like somebody made one of the cardinal mistakes that he could've been alerted to by reading my lengthy spiel