I remember playing PA on original dota and having satanic, assault cuirass, basher, battlefury...was a fun game :o sadly it's hard to get that buff :(
Aquila does nothing for him. I'd probably just sell the ring when the time comes though, there is a lot of stuff that is better on Undying than a Vlad's.
Vlads wouldn't be bad on undying late in the game as a buff for a melee carry. Lifesteal and a damage amp that don't use up an attack modifier. He is also in the front line and naturally tanky so he should always be in range of the carry to buff him. I could see makeing it after mana boots, mek, and pipe. Maybe even after a Shiva's guard. If no melee carry just sell the RoB.
Right, I wouldn't make a vlads on him unless your team needed one. Otherwise I woudl sell the RoB once I needed an inventory slot.
Equinsu ocha did you see the new HoN hero? clearvision as a passive, eh? things like that are why I can't defend that game
go watch a couple episodes of your favorite TV show, then come back and proceed to play. WITH NEW LEAST PICKED MODE!
lol no http://www.playdota.com/guides/master-of-the-axe he's not in DotA 2 yet, I hope he will eventually make it
looks like they changed him a lot since I last played reg DotA. I remember basically getting bashers and stunning people to death. I think he had a blind too? good times
WHERE THE FUCK IS RIGWARL? GIVE ME BACK MY PIGGY! the oinking returns 2013 also day 4 without a gaming computer im not gonna make it
My brother was looking to sell his relatively new desktop so i bought it from him, but he's not going to drive down to deliver it until friday night
this is true, you'll be straight dogshit. but you have the TMB Dota community behind you, and we are much nicer than those terrible LoL people who just tear each other down in their thread.
His low range along with high skill is going to make him shit in lower mmr games. Most people will probably sidestep into their death. But yes once they had to start making their own heroes they have always been overpowered during their early release. Then they would nerf them as soon as you didn't have to pay for them.
PFFFFF, yeah my kotl sucked. hard. I dont know what BH and Treant were always in the fucking jungle late game that second game though. It's 45 minutes in, stop fucking farming.
Also didn't ever see batrider blink lasso their Void once we got sheep stick. Or was that just my imagination?
he did sometimes. Bad game for me to get visage who I'm not great with. Push staffs would have been smart to get to push people out of chrono. Such a stupid spell.
if you ever got caught in a chrono as batrider outside of a smoke gank or something idk what to tell you. should always be blinking and lassoing void the moment he pops up on your screen.
New Update today: GAMEPLAY - Faceless Void: Fixed Backtrack working on HP Removal. - Medusa: Mystic Snake now returns to restore you when it is blocked by Linken's Sphere. - Meepo: Fixed an exploit with boot selection - Riki: Fixed an issue with Permanent Invisibility on respawning. - Slark: Fixed Impale based stuns not getting removed by Dark Pact. - Issuing the haste command to the courier with the new UI no longer interrupts channeling spells on the primary hero. - Fixed an exploit allowing items to be combined from multiple owners. - Fixed Thunderclap being purgable. - Fixed Malefice being purgable. - Fixed Poison Touch being purgable and its interaction with BKB - Fixed Brewmaster's Dispel not dealing damage to illusions. - Fixed illusion damage interaction with other things that modify outgoing damage percentage (like Quelling Blade). - Fixed being unable to target yourself with Force Staff if you are magic immune. - Least Played Mode: The top 20 winning heroes for each player will be disabled. Heroes with less than 3 wins will not be disabled. UI - Fixed an exploit that let you bring up the panel to repick after the game started - The Balanced Shuffle button now shows up for all non-league private lobbies. - Fixed Nightstalker's darkness indicator persisting across games. - Abandoned games are marked in the match history BOTS - Added Drow bot. - Added Warlock bot (and Warlock Golem bot). - Added support for bots using unique attack modifiers to harass while laning. - Fixed bug that was causing bots to farm for buyback much earlier than they should. - Fixed bug that was causing some bots to get stuck when trying to use a Tango. - Bots that are lanemates of a carry will no longer jungle during the laning phase. - If a hero is already jungling during the laning phase, additional bots will not jungle. WORKSHOP - Added Import Courier and Import Ward. - Added support for animations and attachment points. - Added Quicksave & Quickload import buttons to make it easy to redo a previous import. - Added Centaur Warrunner, Batrider, Mirana, Keeper of the Light, Shadow Demon, and Slark to the Hero list (and http://www.dota2.com/workshop/requirements). - Preview now allows you to add multiple cosmetic items onto the preview Hero. - Preview now has a Portrait camera view. - Preview now allows you to select a skin on models with multiple skins. - Preview now visualizes attachment points on models that require attachments to be valid. - Improved validation of polygon and bone count of submitted models
Randomed an AP game and had a 9-6-16 game as Juggz First time I'd played him in awhile... Went BF then S&Y and realized I still didn't have Phase Boots/Treads haha. I thought that was a good build getting Perserveance for the BF. Juggz is a lot of fun
could be okay to disassemble sny into manta and halberd later but yeah definitely better items to get first. attack speed would help your ult, movespeed to chase.
Last time a played against a jugg he had a CK axe and one other strength carry i cant remember. Picked undying spammed q trololololol.