Is there a Rage thread yet?

Discussion in 'Video Game and Fantasy Football Board' started by miles, Sep 11, 2011.

  1. miles

    miles All I know is my gut says, maybe
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    Topic Title
     
  2. Krieger

    Krieger Pita Predator
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    wrong thread
     
  3. DUCKMOUTH

    DUCKMOUTH People don’t you know, don’t you know
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    Comes out next month. SHould be good on based on the development team.
     
    HOOSINSC likes this.
  4. miles

    miles All I know is my gut says, maybe
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    Im interested to see what the RPG elements are. Love shooters with RPG elements ever since borderlands, though Im not expecting skill trees or anything that in depth.
     
  5. Zap Branigan

    Zap Branigan I suffer from a very sexy learning disability.
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    i thought this thread was meant to rage in because players on our fantasy football team either died or sucked complete dick
     
    Clubber Lang and Iron Mickey like this.
  6. miles

    miles All I know is my gut says, maybe
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    Well you were wrong, sir.
     
  7. Ball Gag Giorgio

    Ball Gag Giorgio do you like being chief of police?
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    Work in the same office building as the company makIng this game.
     
  8. Iron Mickey

    Iron Mickey a guy who posted here like five years ago hates me
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    Arkansas RazorbacksSouth Carolina GamecocksLos Angeles DodgersDetroit LionsChelseaReal Salt Lake

    I was here to rage. What's this game all about?
     
  9. kentucky_dawg

    kentucky_dawg Fan of: Georgia
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    Georgia Bulldogs

     
  10. LT8

    LT8 Well-Known Member

  11. Guns

    Guns horse paste aficionado
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    I'll probably buy it. The Godfather of modern FPS's is behind it so it's probably gonna be pretty good.
     
  12. kentucky_dawg

    kentucky_dawg Fan of: Georgia
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    Georgia Bulldogs

    It's out now isn't it? How is it?
     
  13. miles

    miles All I know is my gut says, maybe
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    I've played it for ~4 hours. Quick thoughts-

    -The shooting gameplay is fantastic. Making a good shot in a game hasn't felt this satisfying since Rainbow Six Vegas 2. Enemies are fast, they move well, (Jumping off walls and shit) and there's no auto aim. So when you get a headshot or hit a guy on the move it just feels awesome. Bullet reactions are also great. (Put a bullett in a guy's knee, his leg flies back and he's not moving well afterward)

    -It's very borderlands-like in gameplay and setting/graphics. (Though these graphics are better) Just feels like it. I loved borderlands so that's cool with me.

    -Vehicles are pretty fun to race/use in general.

    -Only negative I've found so far. There's not really any RPG elements. I'm not huge on RPG's, but this is a game based on story missions and side quests. Well, without any RPG elements, there's really not any benefit to doing many of the side quests other than money. Which you usually have plenty of anyway. Probably gonna shorten the game for me a bit.
     
  14. LT8

    LT8 Well-Known Member

    Rage Review

    A visually stunning, relatively safe shooter from id Software.

    October 3, 2011

    That Rage is a visual marvel should be no surprise. id Software has consistently set new industry standards since the days of Wolfenstein 3D. Rage, built using id Tech 5 engine, is one of the best looking games ever made, boasting an incredible blend of artistry, animation and smooth performance. The amount of detail built into Rage is staggering. It's easy to be overwhelmed with awe at the sight of rocky canyon walls that never seem to repeat and the meticulously designed and animated character models. Rage controls smoothly, consistently throws interesting challenges at you, and provides cool ways to upgrade and evolve your arsenal from beginning to end. Story and character, elements traditionally shoved to the side in id products, play a much more prominent role in Rage, but don't match up to the quality of the visuals and mechanics. Enjoying Rage is easy; caring about what happens is more of a challenge.

    The story setup is simple: the world was nearly wiped out by an asteroid and you emerge from an underground vault. Blinking in the bright light of the sun, you take a few moments to admire the scenery and are then abruptly attacked. Id's wasteland is not a friendly place. Most of those you meet in Rage desperately want to kill or capture you, and gradually you begin to find out why. Despite the presence of upgrade systems, mini-games, side quests and car racing challenges, Rage is primarily a shooter.

    Watch the Rage Video Review

    It's a fairly traditional shooter, too, favoring smaller zones of combat instead of the open spaces seen in Far Cry 2 and S.T.A.L.K.E.R. Larger explorable areas exist in id Software's wasteland, but they're merely playgrounds for the vehicles. You can ride around in buggies and heavily armored cars, blast rockets at bandit vehicles and speed over jumps to smash floating beacons and earn extra rewards. It can be fun for a while, but by the time you get to Rage's second half, it starts to feel more like filler. The gunplay is always entertaining, as you adventure through corridors and interiors lined with hiding spots as mutants erupt from unseen spaces and bandits fire pistols and shotguns. Rage is not revolutionary shooter, but it's extremely well made.

    [​IMG]

    The weapons in Rage feel powerful, and not just because they're loud. Hit a mutant in the leg and you'll see it snap back. Bandits under heavy fire will scramble behind cover with their hands over their heads. Charging mutants can be abruptly stopped with a well-aimed shotgun blast. Hit an armored enemy across the chest with assault rifle spray fire and he'll react to every impact. It may sound like minor detail, but the high degree of correlation between shot and effect has a huge impact on making each weapon exciting to use. There's a big difference between a shotgun blast that simply kills a mutant and a shotgun blast that knocks them into a backflip and blows apart their skull.

    Combat encounters build in difficulty and throw a variety of increasingly difficult enemies in the mix, forcing you to be creative with your weapons. Eventually you'll acquire all the basic gun types, including a sniper rifle, rocket launcher and two assault rifles. Though only four can be active at a time, you carry everything in your inventory, so weapons are never left behind. The creative element comes into play once you gain access to all the different ammunition types and crafted items.

    Rage Extended Gameplay Commentary

    Like in BioShock, the combat areas in Rage are littered with glittering components. With the proper materials and associated schematic you can build new ammunition or items at any time. The products can be as simple as armor piercing ammunition or as complex as mind control bolts fired from your crossbow that turn enemies into walking bombs for you to move around. Later on you'll find advanced ammunition types become almost necessary to use. Deploying sentry turrets and spider-like attack robots is extremely helpful against enemies with thick armor plating and slavering groups of mutant. Though only a handful of the alternate attack options truly stand out – the razor-edged boomerang-like wingsticks, the mind control bolts and dynamite bolts to name a few – all are useful against Rage's intelligent enemies.

    Even foes that run on a suicidal path toward at you armed with sticks and blades display a degree of self-preservation. They approach in zig-zag fashion and flip off walls and ceilings to make precise targeting no simple matter. Others fight from a distance, cowering behind bits of cover and popping out to take a few shots. They duck, dodge, switch positions and in general don't act like mannequins patiently waiting to receive a bullet through the skull. A few types even work together, ducking behind those with energy shields for additional cover. Rarer special types, like mutants that toss vision-smearing gunk, are especially aggressive, sprinting around and generally making life a lot more difficult. And as further evidence id Software knows how to pace a fight, just when you think you've exhausted a particular combat arena's challenge, a giant with a tentacle on its arm will burst onto the scene and send you scrambling for cover.

    As the enemies become more fearsome and contribute to a sense of mounting conflict, the environments match pace with increasingly complex and elaborate designs, culminating in some incredible combat zones toward the end of the game. Seemingly every inch of this post-apocalyptic virtual space is touched with unique art and texturing, creating a pervasive sense that this world looks authentic and lived-in. From the grimy, rusted architecture of the town of Wellspring to the dazzling exterior of Subway Town, spiny with jutting rail lines and sewers, to even the most basic bandit hideouts and broken buildings, the exploration spaces in Rage's world feel detailed in the most exhaustive, obsessive way possible.


    Though so much of the world wants to kill you, inside the main towns you'll find vendors to buy and sell items, dig up side quests and participate in racing circuits. It's easy to lose track of what they say as you're distracted by the high quality of their movements facial animations, accentuating the care that clearly went into each and every character model. In fact, their appearance and accent constitutes the majority of their personality, since beyond the spectacle of their animations, few characters in Rage are particularly interesting.

    Rage leaves the horror elements of Doom and Quake for an often quirky, goofy tone. You'll encounter a few truly strange characters, like an obese kingpin that runs a murder-for-entertainment show called Mutant Bash TV and a hermit of a scientist holed up in a sleek metallic lair, but they're exceptions in what's otherwise a bland cast. Most characters tend to be more memorable for their accessories – the head tattoo of Subway Town's leader, the glittering glasses of the first NPC you meet, the belly shirt of the girl who teaches you how to use wingsticks – than anything they say or do. The group of NPCs that eventually turn out to be plot-essential allies wind up being the most dull, predictable personalities in the game, and no compelling villain ever really emerges.

    Instead you fight pockets of bandits, crazed mutants and the relatively faceless Authority. They're fun to shoot at, but no significant contextual drama is ever established over the course of Rage's roughly 10 to twelve hour run. The story is propelled by a series of short-term goals that gradually reveal bits of the overall tale and it's difficult to get invested in a world populated by characters that, for all the lifelike animations, feel more like court jesters than endearing characters. In its final moments Rage falters significantly, failing to deliver any kind of satisfying conclusion or encounter. You fight a lot of things in Rage, but it never feels like you're fighting for any reason other than your personal entertainment.

    Rage's driving sections accentuate its goofy personality, and further diminish the meager amount of tension built up through story setup and combat encounters. In vehicles you shoot rockets and flip around in armored cars like in a kart racer. The controls and mechanics are surprisingly good, with responsive handling that makes looping around tracks and arena battle modes quite a bit of fun. Against the computer the matches can be dull, but online against others it's easy to have a good time pelting enemy players with machine guns in a number of modes.

    There's quite a bit to unlock in online play too, including mortars, cluster bombs, and pulse cannons to outfit on your vehicle. The available modes offer a good mix of gameplay styles involving capture points. All kinds of arcade-like silliness are included here like quad-damage pickups, speed boosters and ramps, lending a manic style to the action reminiscent of older arena shooters like Quake III. For a developer with a track record like id Software to only include the car combat modes as an option for online competitive play is a little odd, though it can still serve as a nice bonus once you're done with the single-player content.

    Co-operative play is also possible in standalone missions separated from the main story mode. With another player you can mow down enemies in pursuit of a high score. You get bonuses for headshots and skilled play, and a multiplier climbs so long as you continue to get kills and avoid dying while point totals pop up all over the screen like you were playing a slot machine, increasing the sense of reward. Playing through these challenges can be a fun diversion, but don't expect it to turn into any kind of lasting obsession.

    If you really want to squeeze everything you can out of Rage, there are a number of side quests and mini-games to take part in. Throughout your adventure you'll find cards to use in a Magic-esque battle game, you can gamble in a knife game that Bishop from Aliens would easily win, or take on a few driving delivery quests. Many of the game's side quests obtained from NPCs or job boards in town are fairly basic, several simply repopulating the combat zones you already cleared on the main quest with enemies. Though useful for their rewards, the side quests aren't especially exciting. Rage's economy at least works well, and if you choose to clear all the side quests or have a good gambling run, there's quite a bit to spend money on as you purchase basic armor upgrades, new schematics and materials to craft new items. It's not an especially complicated system, but Rage's non-essential content gives you an ample amount of things to do if you want a break from the main progression.

    CLOSING COMMENTS
    Rage proves a lot of what we already knew about id Software. The studio knows how to make great shooters and deliver incredible visuals and animations. With some of the elements we’re not as familiar with in id games like an emphasis on story, Rage isn’t as strong. The great controls and useful weapon upgrades help make Rage’s shooting parts a lot of fun, but the storyline fails to create any real tension and the game’s characters, friendly and hostile, never do or say anything memorable. As a result, Rage starts to drag toward the second half after most of the mechanics and upgrades are introduced because the fictional world isn’t very interesting. Despite the lack of genuinely exciting context, all the content packed into Rage is still a blast to play, including the surprisingly entertaining car combat mode and co-operative challenges. Rage isn’t revolutionary, but is an expertly crafted, beautiful shooter.

    IGN RATINGS FOR RAGE (X360)


    Rating​
    Description
    out of 10​
    7.5​
    Presentation
    Incredibly high production values throughout. Storyline is weak, few memorable personalities, no satisfying ending, game starts to drag toward the end.

    10​
    Graphics
    One of the best looking games ever made.

    8.5​
    Sound
    Great gun sound effects and a high quality soundtrack and voice acting.

    9.0​
    Gameplay
    Excellent shooting sequences and a surprisingly good car combat mode.

    8.5​
    Lasting Appeal
    A lot of content in the single-player mode, plus co-op missions and a vehicle combat competitive multiplayer mode.


    8.5
    OVERALL


    Great
    (out of 10)
     
  15. BP

    BP Bout to Regulate.
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    Atlanta BravesGeorgia BulldogsAtlanta Falcons

    anyone else got this yet. Would usually pick this up but with gears and battlefield I won't have any time.
     
  16. kentucky_dawg

    kentucky_dawg Fan of: Georgia
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    Georgia Bulldogs

    I rented Gears and thought it was boring. Seemed repetitive and just like the previous two. Didn't even get past the second Act
     
  17. supercity

    supercity TMB's house honky
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    i have rage and enjoy the graphics and shit. So far it is OK.
     
  18. supercity

    supercity TMB's house honky
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    Now love this game a lot. So bump.
     
  19. DUCKMOUTH

    DUCKMOUTH People don’t you know, don’t you know
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    Southern Mississippi Golden EaglesNew Orleans SaintsGrateful DeadPoker

    I am about 2 hours in and enjoying it. Story could be a little deeper, but overall it is a good experience.
     
  20. miles

    miles All I know is my gut says, maybe
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    Big fan of the buckshot.
     
  21. supercity

    supercity TMB's house honky
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    I throw a bunch of those wingtips or whatever they are called. Basically Krull-type boomerangs. It's badass and lops of the old craniums.
     
  22. miles

    miles All I know is my gut says, maybe
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    I forget I have those all the time.
     
  23. DUCKMOUTH

    DUCKMOUTH People don’t you know, don’t you know
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    Southern Mississippi Golden EaglesNew Orleans SaintsGrateful DeadPoker

    I have some but have yet to use one. To busy blasting shit.
     
  24. supercity

    supercity TMB's house honky
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    use them. especially with the metal head guys. the engineer russian clowns in subway town (or whatever it is called)
     
  25. Guns

    Guns horse paste aficionado
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    pretty fun so far. I just made it through the Mutant TV carnival deathmatch that was fun as hell. The story and RPG element could be a little deeper, but it's an id game. I knew going into it that it was going to be a more arcade style, linear shooter. it's still awesome though. got it runnin on a 50 inch plasma on a brand new gaming rig I built, looks amazing.
     
  26. LT8

    LT8 Well-Known Member

    How long is the campaign?
     
  27. supercity

    supercity TMB's house honky
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    I finished this game waaaay too quickly. Maybe its because I actually liked this game that I burned through it and felt it lasted maybe 10 hours of total game play. Pisses me off.

    Normal level is a little too easy.
     
  28. DUCKMOUTH

    DUCKMOUTH People don’t you know, don’t you know
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    Southern Mississippi Golden EaglesNew Orleans SaintsGrateful DeadPoker

    Game just kind of ends on you. Worth a play, but story and ending very bad and short.
     
  29. supercity

    supercity TMB's house honky
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    i know. it was gay. I was pissed.
     
  30. miles

    miles All I know is my gut says, maybe
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    I've played the game for about 10 hours total and not done many side missions. Guessing im getting close to the end and it seems like nothing happened yet so Im preparing to be :sonIamdisappoint:
     
  31. kentucky_dawg

    kentucky_dawg Fan of: Georgia
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    Georgia Bulldogs

    The Authority was gay.
     
  32. supercity

    supercity TMB's house honky
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    so they took over subway town and that tough guy was under lock down. But then I never got back to him he just disappeared from the story. I
    story is not very good. last level is getting to take out the authority in prime central or whatever.

    was the best game i've played graphics wise. it was amazing to peep.
     
  33. BP

    BP Bout to Regulate.
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    Atlanta BravesGeorgia BulldogsAtlanta Falcons

    Thought it was 3 discs, how is it so short?
     
  34. supercity

    supercity TMB's house honky
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    well, the game and pretty great to look at graphically.
     
  35. DaveGrohl

    DaveGrohl Public Figure
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    So it is like a better Borderlands?
     
  36. Daniel Ocean

    Daniel Ocean I only lied about being a thief
    Staff Donor TMB OG
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    i just got it from gamefly so far I like killing everyone and calling them bitches
     
    k_d likes this.
  37. miles

    miles All I know is my gut says, maybe
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    Special place in my heart for borderlands, so not for me.

    Then again RPGFPS are just amazingly fun to me, and rage didn't have much of an RPG element, so others might like it more.
     
  38. LT8

    LT8 Well-Known Member

    Finally picked this game up now that I'm giving Skyrim a break. Not on the level of Borderlands. Decent to pretty good game. It looks amazing, and is worth playing through at least once. I'm doing every side mission I can since everyone said it ended so quickly, I should at east squeeze out 15-18 hours out of it. I fucking loved Mutant Bash TV