It’s that time again.... Black Ops 4 announced

Discussion in 'Video Game and Fantasy Football Board' started by C A N E, Mar 8, 2018.

  1. Odin

    Odin Professional Cunt
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    By the time debo gets done looting pelvic has killed everyone in the area
     
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  2. Druce

    Druce Fuck football.
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    You guys have lost me in regards to what you're talking about.
     
  3. Odin

    Odin Professional Cunt
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    attempting to play blackout with my roommate and the token black guy of the group and how infuriating they make it sometimes
     
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  4. Joe_Pesci

    Joe_Pesci How can less be more? It's impossible
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    Footstep sound in this game is all sorts of fucked up on PC. You basically can hear when someone is close, but you can't reliably tell where they are

    The perk that gives you better hearing for footsteps makes this even worse, because it sounds like there are people running all around you, all the time
     
  5. CUtigers

    CUtigers Well-Known Member
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    Not sure if it's worse on PC, but I know it's awful on PS4.
     
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  6. Joe_Pesci

    Joe_Pesci How can less be more? It's impossible
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    the more i play, the more i regret paying $60 for this. zombies is fun though
     
  7. TrustyPatches

    TrustyPatches Let me hold a #2 pencil cuz they testing
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    You mother fuckers that play hardcore are some sadistic, evil assholes
     
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  8. Odin

    Odin Professional Cunt
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    Truth
     
  9. IowaHuskerFan3

    IowaHuskerFan3 I husk hard
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    It’s more out of pure hatred of using a whole clip to down someone. Once you learn the maps, hardcore is a blast
     
  10. TrustyPatches

    TrustyPatches Let me hold a #2 pencil cuz they testing
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    It’s the way you guys play. Soooo many corner camping sound whoring assholes. Scumbag city. I always end up there when I’m on the camo grind and I always wanna punch a baby by the time I’m done
     
  11. Odin

    Odin Professional Cunt
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    If it was up to me i would require more than a whole clip to down someone.

    The longer it takes to kill someone the more it requires actual skill rather than just map knowledge and good reflexes
     
    #161 Odin, Oct 25, 2018
    Last edited: Oct 25, 2018
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  12. IowaHuskerFan3

    IowaHuskerFan3 I husk hard
    Nebraska CornhuskersAtlanta Braves

    Yeah, I hate camping. Nothing is worse than walking around a corner and bam respawning. I still prefer to run around the map, I just take it slow in the openings and corners
     
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  13. Odin

    Odin Professional Cunt
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    Landed at the office building by the dam, was the only one. Had plenty of good grenades, sensor darts, etc. Got a few kills around that area, but didnt have to move much. 5 left, time to move to the final circle. Ran by a building with the storm right at my back. Start getting shot by the storm. No wait, some dude is just chilling back there. So i get behind a rock and toss a cluster. As the cluster is flying at the dude he tosses a 9 bang. Cluster kills him, i immediately get hit by the 9 bang and am now in the storm. So I go running to the circle but im blind and go the wrong way. 4th.
     
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  14. Odin

    Odin Professional Cunt
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    Also, its fucking horseshit that 9 bangs and clusters dont stack anymore.
     
  15. Hoss Bonaventure

    Hoss Bonaventure Don’t touch the bike
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    My buddies all love hc but I hate it. It’s just spray and pray
     
  16. Druce

    Druce Fuck football.
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    Hardcore is pretty much all I play, but I also prefer to play slower. Camping however is the fuckin worst.
     
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  17. CUtigers

    CUtigers Well-Known Member
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    I'd be okay with it if the common play style was slow and tactical. Majority of my experience with it is going up against full teams of people hiding in the back corner of the map, with their guns already aimed down sight before you even turn the corner.
     
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  18. Odin

    Odin Professional Cunt
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    I need to unlock gung ho and maybe i wont hate mp so much
     
  19. Joe_Pesci

    Joe_Pesci How can less be more? It's impossible
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    This makes sense considering your hatred for counter strike
     
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  20. IowaHuskerFan3

    IowaHuskerFan3 I husk hard
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    Still remember than counterstrike lan days back in the junior high computer lab
     
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  21. Odin

    Odin Professional Cunt
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    oh yeah, for sure.

    i used to hate the long ttk back when halo was popular. i think overwatch changed me, or maybe it was destiny. idk, destiny/overwatch/fortnite are really the only multiplayer shooters i've played in since black ops 2.
     
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  22. Joe_Pesci

    Joe_Pesci How can less be more? It's impossible
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    Hardcore is brutal on pc

    Then some asshole bunny hops across the map killing everyone with an smg
     
  23. Joe_Pesci

    Joe_Pesci How can less be more? It's impossible
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    I know its cod, but accuracy mid-jump and immediately after hitting the ground is a joke in hardcore

    There honestly doesnt seem to be an accuracy penalty for jumping
     
  24. TrustyPatches

    TrustyPatches Let me hold a #2 pencil cuz they testing
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    Every complaint after your first four words can be answered by your first four words. If you don’t like fast twitch arcade style shooters then it’s just never gonna be fun for you
     
  25. Joe_Pesci

    Joe_Pesci How can less be more? It's impossible
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    I was playing quake online when you were still amazed by split screen multiplayer in goldeneye lol
     
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  26. TrustyPatches

    TrustyPatches Let me hold a #2 pencil cuz they testing
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    Fair enough but you’re complaining about something that’s been a CoD thing forever. Jump shot and drop shots are just a part of it and that’s because it’s not really going for an authentic feel.


    Goldeneye sucked
     
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  27. Petito

    Petito coys
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    just got around to playing the multiplayer this weekend...solid start

    [​IMG]
     
  28. Hoss Bonaventure

    Hoss Bonaventure Don’t touch the bike
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    I know the ICR gets a lot of love but I really like the Rampart
     
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  29. CUtigers

    CUtigers Well-Known Member
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    Vapor
    Rampart
    ICR
    Maddox
     
  30. Odin

    Odin Professional Cunt
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    Maddox is basically an smg
     
  31. Odin

    Odin Professional Cunt
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    Atlanta BravesChelseaCoastal Carolina Chanticleers

     
  32. CUtigers

    CUtigers Well-Known Member
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    Had two weird games back to back last night. First one was squads with us all alive 4v3. We killed 2 of them, and surrounded the house where the 3rd was (throwing all our projectiles in there). All of a sudden, we all 4 got a connection interrupted notification on our screen. He had quit and, after about 30 seconds, we got sent back to the lobby.... without getting counted for a win. I really hope this doesn't become a thing.

    Second one was a duos. I died early game, and was spectating my buddy. He was running around in the hills and no matter where he was, there were bullets coming at him, but none hitting him. I'm talking 100's of bullets that sound like they're coming from close. We kept trying to figure out where it was from, and eventually noticed the bullets were coming from the ground. He just kept getting followed by whoever glitched underground, but I guess that guy couldn't hit him. He was just doing it to be a pest. Really fucked up the game, though, because you couldn't hear anything except the guy underground.
     
  33. CUtigers

    CUtigers Well-Known Member
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    True. I'm liking it, though. That and the saug
     
  34. ned's head

    ned's head Well-Known Member

    I just ordered some of those thumb stick things for the xbox controller. That k/d is going to go through the 1.0 roof :yousoright:
     
  35. TrustyPatches

    TrustyPatches Let me hold a #2 pencil cuz they testing
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    I miss this game
     
  36. pianoman

    pianoman my drinks are free
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    Playing on PS4 right now if anyone wants to play.
     
  37. ned's head

    ned's head Well-Known Member

    I've decided that the vapr is the best AR for my gameplay. It has range but is quick enough to compete with SMGs. Not sure on attachments yet
     
  38. Druce

    Druce Fuck football.
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    Feels like it's taking me forever to rank up and unlock this and the maddox. I need a double xp weekend and my wife and kids to be away or something lol
     
  39. Odin

    Odin Professional Cunt
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    We’ve made the following updates to the game today on consoles (PC update to follow shortly with additional PC-specific changes and improvements):

    Multiplayer

    • Playlist Updates
      • Featured Playlists
        • “Gun Game” playlist added to Featured Playlist (no parties allowed).
        • “Mercenary Deathmatch Moshpit” playlist added to the Featured Category (TDM and Kill Confirmed, no parties allowed).
        • “Chaos Domination” playlist to Featured Category (3-second captures, 150-point rounds, 6v6).
      • Hardcore TDM / Hardcore Kill Confirmed
        • Player count increased to 6v6.
        • 2 Specialist limit per team.
    • Assault Rifles
      • We’re dialing back some previous buffs to Assault Rifles to help close the gap in effectiveness between ARs and SMGs, allowing SMGs to be more effective at firing on the move.
      • Slight reduction to ADS move speed for all Assault Rifles.
      • Slight reduction to ADS-in transition speed for all Assault Rifles.
      • ICR-7
        • Reduced headshot damage.
        • Slight reduction to reload speed.
      • VAPR-XKG
        • Reduced close-range headshot damage.
        • Damage now falls off sooner.
        • High Caliber: Reduced headshot multiplier, eliminating the possibility of a 3-hit kill.
    • Submachine Guns
      • Mobility is the primary strength of SMGs, speeding across the map to engage or disengage quickly. Some of the close-range SMGs were performing quite well, while others struggled to compete with the rest of the category. This week’s balancing pass levels the playing field between SMGs.
      • MX9
        • Extended all damage ranges.
        • High Caliber: Reduced headshot multiplier, eliminating the possibility of a 4-hit kill.
      • Cordite
        • Extended all damage ranges.
        • Belt-Feed Operator Mod: Increased overheat rate.
      • GKS
        • Quad Shot Operator Mod: Slight time increase in between bursts.
      • Saug 9mm
        • Dual Wield Operator Mod: Reduced hip-fire accuracy.
    • Tactical Rifles
      • We’ve buffed the ABR to be more competitive with the other Tactical Rifles, while stepping down its Operator Mod to keep it from becoming a crutch Attachment. The Swordfish received some Attachment adjustments, as well.
      • ABR 223
        • Extended maximum damage range.
        • Repeater Operator Mod: Now takes longer to accelerate fire rate.
        • Stock: Slight reduction in movement speed bonus.
        • Laser Sight & Laser Sight II: Improved hip-fire accuracy.
      • Swordfish
        • High Caliber: Reduced headshot multiplier, eliminating the possibility of a 3-hit kill.
        • Penta Burst Operator Mod: Reduced extra granted clip-size.
    • Sniper Rifles
      • The other Sniper Rifles needed help to fight King Paladin. We’re giving these rifles reduced idle sway and upping their damage to help finish off wounded targets more consistently.
      • Removed turn sway when aiming down sights on all Sniper Rifles to better ensure the weapon reticle stays centered when turning.
      • Paladin HB50
        • High Caliber II: Hitting the lower torso on a full Tak-5-boosted enemy will no longer be a 1-hit kill.
        • FMJ II: Improved damage against Scorestreaks.
        • Stabilizer II: Player can now hold breath sooner after the previous hold breath.
      • Outlaw
        • Improved base damage from 110 to 130.
        • Reduced idle sway.
        • Increased base movement speed.
        • Stock: Slight increase in ADS movement speed bonus.
      • SDM
        • Increased clip size from 10 to 12.
        • Reduced idle sway.
      • Koshka
        • Improved Damage from 120 to 140.
        • Stock: Slight increase in ADS movement speed bonus.
    • Light Machine Guns
      • Some in the community have discovered that the Titan and VKM 750 are extremely effective weapons! We’re toning them down before everyone jumps on the bandwagon. While they’ll still be scary to face off against, players will now have a more reasonable chance to defend themselves against these LMGs.
      • Titan
        • Reduced headshot damage.
        • Reduced hip-fire accuracy.
        • Stock: Reduced ADS movement speed bonus.
      • VKM 750
        • Reduced movement speed while firing.
        • Reduced damage slightly.
        • Fat Barrel Operator Mod: Reduced bullet tracer size.
      • Hades
        • Cross Bar Operator Mod: Reduced movement speed and accuracy.
        • Steady Grip: Improved recoil mitigation.
    • Pistols
      • Slight reduction to ADS-in transition speed for all Pistols.
      • RK 7 Garrison
        • Slight increase to the time between bursts.
        • Slight reduction to reload speed.
    • Shotguns
      • This weapon class is close to where we want it, with only a couple of specific Attachments performing better than intended. Shotguns in Black Ops 4 play a different role than in past Call of Duty titles, and those who have practiced cat-and-mouse gameplay can be highly effective with them.
      • MOG 12
        • Choked Barrel: 1-hit-kill range reduced.
        • Dragon’s Breath Operator Mod: Resolved an issue where the Dragon’s Breath occasionally triggered incorrect visual and sound FX on targets.
      • SG12
        • Strobe Light Operator Mod: Addressed an issue with the Strobe Light where it would remain on after death.
        • Live update coming soon to reduce the range at which the Strobe Light interferes with enemy aim.
    • Attachments (All Weapons)
      • Grip II
        • Reduced ADS flinch mitigation.
      • Suppressor
        • Reduced damage falloff ranges.
      • Holographic Sight Optic
        • Reduced ADS recoil.
      • Dual Zoom Optic
        • Reduced ADS recoil.
      • Recon Optic
        • Reduced ADS recoil.
      • ELO Optic
        • Slightly increased ADS recoil.
    • Specialists
      • Ajax
        • We’re providing more strategic options to counteract Ballistic Shield, and to help ensure the Shield isn’t activated too often in the same game.
        • Explosives now apply partial damage to the front of a deployed Ballistic Shield user.
        • Ballistic Shield now takes longer to earn.
      • Nomad
        • We want to encourage Nomad to work more closely with his K9-Unit to maximize effectiveness.
        • Reduced K9-Unit health by 10%.
      • Crash
        • While we’re happy that our Support Specialist is so popular, he was a bit tooeffective as a Scorestreak farmer.
        • Reduced “Teammate Used Pack” score event from +50 to +25.
      • Firebreak
        • Purifier has been restored to its former glory.
        • Increased Purifier flame damage to be a guaranteed eventual kill against a player who doesn’t have Tactical Mask equipped.
      • Recon
        • Intelligence wins wars, and Recon is living proof. We have intelligence that Recon’s intelligence is too good, so we’re re-classifying some of his sources.
        • Reduced Sensor Dart duration.
        • Resolved an issue where voiceover would incorrectly state that the player’s Sensor Dart was destroyed.
      • Torque
        • Many in the community have embraced Torque with inventive playstyles, though he’s still struggling on a broader scale. We bolstered the effectiveness of his Barricade to ensure he stays relevant in team compositions.
        • Increased earn rate for Barricade.
        • Increased hit points for Barricade.
        • Addressed an issue that prevented TAACOM from telling the player that their Barricade was taking damage.
      • Prophet
        • Prophet’s Tempest needed an upgrade to stand a chance of competing with the rest of the Specialists.
        • Greatly increased Tempest projectile speed.
        • Slightly increased Tempest chain distance.
        • Resolved an issue where being hit by an explosive charge would disable the Tempest charge, preventing further arcing.
    • Spawns
      • Team Deathmatch
        • Tuned spawn logic around how enemies impact where the game chooses to respawn the player.
        • Spawn adjustments made for Slums, Summit, Militia, and Firing Range.
      • Domination
        • Spawn adjustments made for Icebreaker, Contraband, Hacienda, Payload, Gridlock, Slums, Summit, Militia, Jungle, and Firing Range.
      • Hardpoint
        • Tuned spawn logic tuning around how the active Hardpoint affects nearby spawns. This should provide more predictable spawns when battling over an active Hardpoint.
        • Additional global spawn adjustments to improve the ability for a player to anchor a location for their team’s respawns relative to an active Hardpoint.
        • Spawn adjustments made for Frequency and Seaside.
      • Free For All
        • Spawn adjustments made for Slums, Summit, Militia, and Firing Range.
      • Control
        • Spawn adjustments made for Slums, Summit, Militia, and Firing Range.
    • Gear
      • Stim Shot
        • Increased time to fully heal the player.
      • Armor
        • Resolved an issue where Armor protected from more damage than intended when hitting areas of the body that have damage multipliers, such as the head or upper chest. This primarily affects weapons with chest modifiers, such as Sniper Rifles or weapons with High Caliber II.
      • Acoustic Sensor
        • Reduced the range at which sprinting enemies are detected.
    • Perks
      • Dead Silence
        • Reduced player movement volume and distance that players equipped with Dead Silence can be heard by enemies. The intention for Dead Silence is not to be completely silent, but also not to allow enemies to hear your movement from longer distances.
      • Engineer
        • Extraction helicopter in Heist will no longer be highlighted by the Engineer Perk.
    • Scorestreaks
      • Mantis
        • Resolved an issue where the Mantis could be destroyed by touching the Out-Of-Bounds area of a map.
      • Dart
        • Increased explosion radius and damage.
        • Players can now use a second Dart when earning two Dart Scorestreaks.
      • Strike Team
        • Prevented Strike Team kills from contributing towards owner's kills without dying medals.
    • Gameplay
      • Reduced ranges required for Longshot Medals for Assault Rifles, Tactical Rifles, Submachine guns, and Light Machine Guns.
      • Resolved an issue where the “Hard Stop” Challenge could reset before reaching 300.
      • Resolved an issue where the “Marksman Mastery” Challenge would not give 10,000 XP upon completion.
      • Resolved an issue where destroying friendly Scorestreaks would award score.
      • Players can no longer crouch or go prone while performing a Gesture.
    • Game Modes
      • Increased XP earn rate in Heist.
      • Increased amount of XP earned per kill in Free For All.
      • Resolved an issue where Hardcore wins were not counted toward Challenges.
      • Resolved an issue in Free For All where Recon players could receive Vision Pulse assist score.
      • Silent Plant option in Custom Games should now make planting and defusing bombs completely silent.
    • Maps
      • Icebreaker
        • Adjusted cover pieces to discourage players from spawn-camping.
        • Added cover to the lower respawn side.
      • Slums
        • Adjusted cover pieces to discourage players from spawn-camping.
      • Miscellaneous
        • Several map fixes to address exploits that allowed players to leave the intended play space.
    • Theater
      • Theater files recorded before this update will no longer be viewable due to significant architectural changes to the system. As noted in our previous major update, we will make every effort to keep instances of incompatibility to a minimum.
      • Added a watermark in the HUD that only displays when in Theater mode.
        • Why this change? We often see players posting videos recorded from Theater as a demonstration of “poor hit detection” or other issues that appear to be incorrect. While Theater represents what happened in a match in a general sense, it does not reflect with 100% accuracy all of the details as they were experienced live. Live recorded gameplay footage is the more accurate method for reporting behavior in the game that is not performing as expected. With this change, we can better identify Theater clips when reviewing community videos and therefore filter them out for the more accurate live recorded clips.
    • Audio
      • Resolved issues that caused footsteps to sound muffled when they shouldn’t be.

    Blackout

    • Playlists
      • 100-Player Solos added to Featured playlist.
      • Maximum player count set to 88 for Duos and Quads.
    • Audio
      • Tweaked settings to ensure friendly teammates’ footsteps are now quieter than enemy footsteps.
      • Adjusted footsteps for all Armor types in first-person and third-person to give better directionality and distance information.
      • Resolved an issue that occasionally caused footsteps to be silent.
      • Resolved issues that caused footsteps to become muffled when they shouldn’t be.
    • Armor
      • Armor now allows more damage to pass through to areas of the body that have damage multipliers, such as the head or upper chest. For example, headshots now do more damage against Level 3 Armor.
    • Character Missions
      • Unlocked remaining Specialist Character Missions (Battery, Firebreak, Nomad, Prophet, Ruin, Seraph)
    • “Item Found” Notifications
      • To tag an item for your teammate, approach the Item and select the bottom center command on your Command Wheel. This will display the Item in text on your team’s HUD and highlight the item in the world for your team.
      • Increased the brightness of Items when a teammate tags them as “Item Found” via the Command Wheel.
      • Increased duration that Items tagged using “Item Found” are displayed in the world to your team.
    • Calling Cards and Challenges
      • Resolved an issue where completing Dark Ops Challenges would not unlock their associated Calling Card.
      • Resolved an issue where certain Challenges rewarded the same Calling Card.
    • UI
      • Resolved an issue where the Altimeter could disappear during Infiltration.
      • Resolved an issue where incorrect Inventory items could be shown while spectating another player.
    • Miscellaneous
      • Resolved an issue that allowed players to shoot through certain rocks.
      • Improved visual quality of the grass.
      • Resolved an issue where the After Action Report would show double damage when in Squads.
      • Resolved an issue where Echelon Ranking wasn’t showing properly at Max Rank.

    Zombies

    • Gameplay
      • Increased XP earn rate for Hardcore and Realistic difficulties.
    • Blood of the Dead
      • Addressed an issue where the New Industries portal ghost remained visible from the start of the step.
      • Fixed lever animation on the Power House ghoul in the Main Easter Egg Quest.
    • IX
      • Resolved an issue where players could be tossed outside the intended play space of the Boss Battle Arena.
      • Resolved an issue where earning Mule Kick could take away all player weapons and money.
    • Miscellaneous
      • Resolved an issue preventing players from applying their Clan Tag or using the Kill Counter after weapon Prestige.
      • Resolved an issue where the SG12 lost all attachments when Pack-A-Punched.
      • Fixed multiple exploit spots in the maps.
      • Fixed several stability issues associated with entering and exiting the Alchemy Lab at specific times.
      • Earning additional Perks will now be displayed on the player’s HUD.
      • Resolved issues with Prestige Master not functioning correctly.
      • Resolved several issues with Custom Mutation options not working correctly.
      • Resolved an issue where the wrong Camo could be displayed on a weapon.
      • Resolved an issue where players were not getting revived when the DG-5 Power Plant ability had been enabled.
      • Resolved several instances of Anywhere But Here not working when activated on a moving platform, like the gondola in Blood of the Dead.
      • Fixed an exploit where players could keep their Special Weapon out indefinitely.

    General

    • Social
      • Players can now invite players who are online, but not in the game, to their in-game party.
    • Miscellaneous
      • Resolved an issue where particular weapon Camos would overlap weapon Optics.
      • Resolved multiple issues with Paintjobs not showing up in-game.
      • Resolved an issue where your Gun Rack would show up when inspecting other players.
      • Resolved an issue where Emblems for other players would appear in lower resolution than expected in the Social menu.
      • General stability fixes and performance improvements across Multiplayer, Blackout, and Zombies.
     
  40. b0ne5

    b0ne5 Well-Known Member

    Love blackout. Haven’t done much MP bc of it. Tag me if you would like to play in xbone.
     
  41. TrustyPatches

    TrustyPatches Let me hold a #2 pencil cuz they testing
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    This is why treyarch is the best. The adjustments they make are always on time
     
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  42. CUtigers

    CUtigers Well-Known Member
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    Downloaded the update in about 10 minutes. Been "copying" the update file for the past 35 or 40.
     
  43. Odin

    Odin Professional Cunt
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    mine didnt have to copy idk
     
  44. CUtigers

    CUtigers Well-Known Member
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    Yep it's a weird trend I've only noticed in the past year or so. What even is copying? It already downloaded, so what is happening with the data that takes longer than the download time? Makes zero sense to me
     
  45. CUtigers

    CUtigers Well-Known Member
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    Glad Gun Game is back. For best results, play it in game chat. Had some real nostalgia hearing people argue and call each other faggots all game. Not on N word was said by anyone, surprisingly. Maybe the COD community is maturing
     
  46. Odin

    Odin Professional Cunt
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    Something something the reason we have to have 2x the empty space required for the download
     
  47. CUtigers

    CUtigers Well-Known Member
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    Yeah it just sucks that their newish way of doing downloads is so inconsistent. I've had less than 500 mb updates download in seconds and take 1-2 hours to copy and big 10-20 GB updates take a minute or two. It isnt the ps4, because it was the same on my regular PS4 pre and post database rebuild. Now I'm on the pro and it's still the exact same.
     
  48. ned's head

    ned's head Well-Known Member

    Gotta say...the long range 1 shot shotgun kills are pretty dumb
     
  49. TrustyPatches

    TrustyPatches Let me hold a #2 pencil cuz they testing
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    Alabama Crimson TideChicago CubsOklahoma City Thunder

    Fyp
     
  50. ANTWONE

    ANTWONE Hello
    Donor TMB OG
    Florida State SeminolesMiami HeatTampa Bay Buccaneers

    So frustrating