I would really love it if i had some t500 friends to teach me how to be better at the game. On the other hand gold/plat is great, i never saw goats even one time.
initially i thought stage playoffs would be dumb, now i wish traditional sports would implement such things
How does 2/2/2 work? First come first serve or can you queue as a set role? Think games will improve tremendously if it's the latter. You'll occasionally get people trying out off-roles, but for the most part, I'd imagine people will queue their preferred role.
oh man big changes on the ptr HERO UPDATES General Global ultimate cost increased 12% Slowing Effects: Instead of stacking together, friendly and enemy slowing effects are now separate and movement speed will be reduced by whichever is slower. Developer Comment: Ultimates are coming up too often considering how high impact they are. We are reducing how quickly they are built so less fights will be determined by ultimate usage. The slows change will mostly impact heroes which can slow themselves, such as Widowmaker while scoping, or Reinhardt while holding his shield. In these cases, enemy slows such as Symmetra turrets or Mei’s freeze will not hinder these heroes unless they stop slowing themselves or the enemy slow value passes their own slow value. Ashe Reload Time per round decreased from 0.3 seconds to 0.25 Developer Comment: Ashe's time to fully reload felt overly restrictive. However, a long reload time is an intended downside to balance out the power of her gun so we want to be careful not to eliminate that completely. Brigitte Inspire (Passive) Healing amount increased from 100 to 130 Self-healing from Inspire is now halved Repair Pack Now has 3 charges Healing amount changed from 150 to 120 Now heals over 2 seconds instead of instantly If you throw multiple packs at the same person, the current duration will be extended by 2 seconds Whip Shot Out-going velocity increased from 60 to 80 Retracting time reduced from 0.6 seconds to 0.3 Barrier Shield Barrier health reduced from 500 to 200 Shield Bash Stun duration reduced from 0.9 seconds to 0.75 Rally Ultimate cost increased 10% Doomfist Melee Quick melee no longer pauses ammo reload. Hanzo Storm Arrows Storm Arrows ammo reduced from 6 to 5 Developer Comment: The overall damage output of Storm Arrows was too high so we’re reducing the maximum number of shots. Moira Fade Can now be used while stunned. Developer Comment: Moira has always been good at healing and dealing damage, but she offers very little utility compared to the other healers. This change reinforces her evasive nature and allows her potentially save her team from area stuns such as Reinhardt’s Earthshatter. Orisa Protective Barrier Cooldown increased from 8 seconds to 9 Developer Comment: A common point of feedback for playing against Orisa was that it doesn’t feel useful to shoot the barrier as it comes back so quickly. Increasing the cooldown of Protective Barrier will make destroying it more rewarding. Reinhardt New Passive: “Steadfast” Reduces knock back effects by 30% Developer Comment: As a frontline, melee-range tank Reinhardt was more adversely affected by knock back abilities than most heroes. To reduce some of this frustration and enable Reinhardt to more easily fulfill his role, he is now more resistant to being knocked back. Sombra Hack Duration on enemy players reduced from 6 seconds to 5 EMP Activation time increased from 0.5 seconds to 0.65 Developer Comment: Hack is a potent disable with a long duration. Reducing the duration slightly will make it feel less oppressive as the hacked player without reducing its effectiveness too greatly. The increased cast time on EMP allows for more time to react and opens up more counterplay for the opposing team. Symmetra Teleporter Now lasts an infinite duration until destroyed Players can destroy their Teleporter with the ability 2 input Cooldown now starts when Teleporter is destroyed Cooldown increased from 12 seconds to 15 Maximum range increased from 25 meters to 30 Teleporter breaks if the entrance is more than 40 meters from the exit. Teleport re-use time increased from 1 second to 1.5 Developer Comment: Symmetra’s Teleporter is an interesting tool but often felt too restricting to use. Making the Teleporter last forever opens up new opportunities for how Symmetra is used in various maps and group compositions. Tracer Pulse Bomb Damage increased from 300 to 350 Developer Comment: Pulse Bomb was reduced in power some time ago to make sure it was not overly punishing to Tanks, which are much easier to stick the bomb to. While this is still a goal, we’re restoring some of this lost power to help deal with other hefty targets such as Bastion, or enemies with bonus armor from Brigitte. Wrecking Ball Minefield Increased projectile speed from 10 to 13, causing the mines to spread out more. This makes it easier to create a wider minefield, especially from the high in the air. Reduced the activation time from 0.25 seconds to 0.1 Developer Comment: Wrecking Ball has a very active playstyle, but often it felt difficult to make good use out of his ultimate. This change allows him to spread out his Minefield further if he wants, while still allowing for a tighter cluster if he activates it near the ground.
Feel like as someone who usually flexes tank/support unless our DPS are totally incompetent, I feel like it's a net win for me. But I don't like how much it disincentivizes creativity.
Some interesting discussion on reddit about them rebalancing given the role queue. Apparently the next six hero’s are supposed to be support/tank but maybe there’s some reworks for Mei and Bastion to be tanks.
I don’t know why this game bugs me so much but I went 1-4 in placement matches yesterday trying to main tank with one or no healer and it put my in a bad mood the rest of the day.
Spent the past couple weeks trying to improve my main tank play. New main tank comes along and kills Orisa.
I will probably suck with him but look forward to frustrating opponents with his shield. Seems super fucking annoying especially now while peoples playstyles haven't adapted.
OWL was actually pretty entertaining last night. 2/2/2 is going to help the viewership a lot imo. Also makes me want to play again. Being 60-80% win rate on all the DPS heroes but still being forced into tank/support roles (to avoid toxicity) led to me quitting. I bet a lot of people will be dipping their feet back in soon.
I am fine being a tank/support but I'm already getting triggered at the DPS who are going to instalock Mei/Reaper when we're getting rekt by a Pharah and at that point you're just fucked. I also play on console without voice comms but I think I'm finally going to bite the bullet and get a headset because not having a single person in comms drives me crazy.
You know when youre on numbani attack and someone picks ball but never dives in even one fucking time. Not once. Not once did he grapple anything but the cart ao he could spin in circles. Not once did he use piledriver. He went through the top hallway like he was playing rein. Role lock cant get here fast enough.
I haven’t played in a while. Kind of just stuck waiting for role lock. I know it won’t be perfect because people are dicks, but I don’t think it could make it worse.
Been using ball in quick play to practice What annoys me the most is having two main healers but next to no healing Also going Rein as a last resort
Interesting. I think at your SR it will be helpful overall, but anything below 3000 will be an absolute mess.