God damnit, Goat Simulator is so fun. Question, can I actually control the jetpack or am I just immediately ragdoll'ing it and spinning out of control?
Overwatch Bros, add me GT: Citroknight I normally have a few people playing with me but rarely have a full team.
Overwatch is killlling it... One of the biggest game launches ever. Craziness. http://wegotthiscovered.com/gaming/...-being-one-of-the-biggest-game-launches-ever/ Spoiler Blizzard Brands Overwatch As Being One Of The Biggest Game Launches Ever By Joe Pring 6 hours ago 0 3 SHARES SHARE TOFACEBOOKSHARE TOTWITTERMORE ADDTHIS SHARE OPTIONSMORE Overwatch Gallery 1 of 52 PrevNext Unless you’ve been living under a rock for the past several months, chances are you’ve heard of a rather popular game called Overwatch. You can’t go anywhere on the internet without seeing an advert, video, poster – whatever – for Blizzard’s online arena shooter, and for good reason: pretty much everyone is in agreement that thegame is brilliant. Indeed, a rather large audience is already enjoying mowing-down enemies with Bastion and sniping stragglers with Widowmaker. A whole 7 million of you, in fact. As confirmed by Blizzard (via VideoGamer), a total of 119 million hours of game time have been logged since Overwatch launched last week on PC, PlayStation 4 and Xbox One, with Blizzard co-founder and CEO Mike Morhaime calling it “one of the most successful global game launches of all time”. Over the months and weeks leading up to release we saw a lot of love and support for Overwatch – from Blizzard gamers, FPS fans, and people who’d never picked up a game like this before – and we’re very grateful for everyone’s incredible passion and enthusiasm. We poured a lot of effort into creating a game – and a new universe – that anyone could enjoy. We’re ecstatic to have had such a successful launch, and we’re looking forward to all of the fun, competition, and new content still to come. With having only been in the hands of gamers for a little over a week, one can only assume that Overwatch is going to go from strength to strength as time goes on, and you can undoubtedly expect new characters, game modes and stages to be released in the near future. And... http://www.stuff.co.nz/technology/g...rpiece-puts-the-fun-back-into-online-shooters Spoiler Overwatch: Multiplayer masterpiece puts the fun back into online shooters 18 Ads by Google[/paste:font] Be a Video Game Testerwww.videogames.degreeleap.com Want to be a video game tester? You can. Start here. REVIEW: The ability to play against other gamers from around the world is the single defining characteristic that separates modern videogames from their relatively simplistic 8 and 16-bit history. Growing up in the 80s and 90s, if you wanted to test your skills against someone else, they'd need to be sitting on the sofa next to you - or if you were feeling really brave you could make a visit to your local arcade and put your money where your mouth was. If you were lucky enough to have access to a prehistoric dial-up modem and a decent PC, you could maybe set up a patchy Doom deathmatch, but this was almost unheard of. For most gamers of that era, multiplayer was strictly restricted to people in the same room. That all changed with the advent of broadband internet in the early 2000s. PC gamers took advantage of these smooth, lag-free connections and the first batch of net-connected consoles brought online gaming to the masses. READ MORE: Blizzard's Overwatch aims for accessibility Sega's ill-fated Dreamcast tested the waters but it was the original Xbox, and specifically Halo 2 that really opened the floodgates. Suddenly, all you needed was a relatively cheap console and a net connection and you were instantly competing against players from Australia, the US and Europe - and talking to them via chat channels at the same time. This was amazing and appalling in equal measure. It was awesome being able to compete against strangers from far-flung corners of the globe but as is so often the case, there was always a minority of idiots trying to spoil the experience. If it wasn't angry teens screaming abuse, it would be griefers actively going out of their way to try and ruin the game for everyone else. Then there was the so-called "hardcore" crowd instantly turning their noses up at anyone they could dismiss as a "noob" (ie, anyone even slightly less experienced than them). It's this mixture of toxic atmosphere and steep learning curve that has generally put me off most competitive online games to this day. I still dabble, and I give every game I review a decent run online but, given the choice, I usually prefer the more sedate and immersive experience of single-player games. If you'll forgive the extended history lesson, it's only to add context to one simple statement that conveniently doubles as a one sentence review: Overwatch is without doubt the most fun I've ever had playing online. Male and female, black and white, big and small - even gorillas and sentient robots. Overwatch's character roster is arguably the most diverse ever seen in a videogame. There are a number of reasons why this is a practically perfect online shooter, but top of the list is the brave decision to wilfully ignore something that has always been a mainstay of the genre - the deathmatch. From Call of Duty to Battlefield, from Doom to Gears of War - the bread and butter of online multiplayer has always been about taking out the opposition, racking up the kills, avoiding getting shot and guiding your team to victory. This can be a lot of fun, but it's also an incredibly demanding way of playing, putting all the emphasis on razor-sharp reflexes, intimate map knowledge and dominating noobs. Picking the right balance for your team is vital - thankfully Overwatch's character select screen will let you know if you're looking light in any particular areas. Overwatch takes a different approach. It's entirely objective-based, meaning you'll need to work together with your team-mates to achieve a common goal. You can't just go off all guns blazing, trying to wipe out the other team single-handedly. (Well, you can, but it usually won't get you very far). Taking out the opposition is important but it's telling that they're not even called "kills", they're called eliminations . It's far more effective to concentrate on protecting an area, escorting a payload or supporting a friendly character. This encourages teamwork, communication and promotes a more positive atmosphere. You're more likely to thank someone for saving you than mock an enemy for their lack of skill (or question the sexual morality of their family members). Working together is the key to victory - Mercy's healing beam can keep Pharah airborne and alive for extended periods. It's also no accident that Overwatch eschews the grim and gritty aesthetic of other FPS games, opting instead for a bright, bold and colourful look that will be familiar to fans of another massively popular team-based shooter, Team Fortress 2. Ad Feedback Like TF2, Overwatch features a range of characters with a wide range of skills and abilities. The 21 different heroes fit into one of four different classes (offense, defense, tank and support) but only a few fit neatly into those pigeon-holes, with most blurring the lines between one or more categories. The character lineup is also the most diverse and inclusive I've ever seen in a videogame. Instead of the usual array of bland, generic soldier-dudes (although there is one of those if that's your thing), the heroes come in all shapes and sizes, male and female, and from every ethnicity. And as you'd expect from a Blizzard game, each is a work of art. Characters are nominally divided into one of four classes, but many straddle the lines by performing multiple roles. It's in these sublime character designs that Overwatch really hits home. Not only are they visually stunning, providing eye candy on a par with anything you'll see in a Pixar movie, they're so finely balanced that they complement each other perfectly. Whether you prefer to play as Winston, a gorilla in a cybernetic space suit designed to confront the enemy head-on or Tracer, a time-travelling speed freak designed to cause havoc in the enemy's back line, you'll find that their unique abilities and talents will dovetail with any number of other characters, as well as acting as a direct countermeasure against specific opposition heroes. With 21 characters to choose from, it might take you a while to find one that suits your preferred playing style, but even if you're someone who doesn't particularly like shooting games, you're able to perform a support role, healing friendly characters with Mercy or providing speed boosts with Lucio. Finding an elevated spot and wreaking havoc on enemies below can be fun - but may leave you open to being picked off yourself. As with any game that tries to integrate so many different styles, there are a few balance issues at launch (turrets seem to be ridiculously overpowered, for one), but these problems will almost certainly be addressed in future patches as things settle down. Another refreshing feature is the complete absence of unlockable characters, weapons and gear. Battleborn, another recently released team-based shooter, locked off 70 per cent of its characters at launch, dangling them as a carrot intended as an incentive to keep playing. The fact that it it has already lost a vast chunk of its player base shows that it's not always an effective policy. Overwatch gives you everything, instantly. You can access every character from game one, and, unlike Call of Duty et al, you won't need to earn XP to unlock higher tier weapons and equipment that give you an advantage over less experienced players. Soldier:76 is the closest Overwatch ever gets to your generic FPS character. There is a levelling system which gives you a loot crate at every increment but any goodies you get are purely cosmetic (skins, poses, dialogue lines etc). Some may be disappointed to learn that a $115 game features a microtransaction system that asks you to buy loot crates for real life money, but nobody's forcing you to part with cold hard cash just to get your hands on that legendary Reinhardt outfit. The only real criticism that could realistically be made about the game is that there's simply not enough of it, at this stage at least. Overwatch's Play of the Game feature allows you to relive your epic moments at the end of every battle - although it does seem a little biased towards killing sprees rather than teamwork. There are only four game modes at launch, which at this stage are varations on a theme, albeit an incredibly enjoyable one. A soon-to-be-released competitive mode will improve things by introducing tiers and rankings. But if it's quantity, rather than quality that you're looking to pick holes in, they're obviously doing something right. It's clear that Overwatch is an incredibly well designed game that puts the fun back into a genre that has taken itself far too seriously for far too long, but the best thing about it is just how great it feels to play. That "feel" is a combination of factors that come together to create something special. Some games have it, others just don't - Overwatch nails it to the wall. Everything is perfectly pitched, from the movement of the characters and the satisfying weight of the weaponry to the intricately detailed maps and eye-catching attention to detail. It's easy to pick up, hard to put down and well worth checking out. Added. I think this is on this page, but it's NomadHokie
There's 3 right now... I'll join, but in division now with Trofie and Bankz If you, ukcats8, Taco Sa1ad, and I all join we'll have a team of 6 and it would be glorious.
I had people over last night so I wasn't able to boot up Overwatch. Will probably be on tonight depending on how long this wedding lasts
The gf gets in from Ireland tonight, so I'll load 'er up when the jet lag gets her and she passes out at 9 lmbo.
Mirror's Edge is really fun. Probably won't buy it but I'm a cheap little slut and I love having 6 free hours of it.
The only game that I really play online is Rocket League. My skill level is challenger. Name is iM SoNiiC if anyone wants to play.
Play a lot, will add. However, who's on Overwatch? I'm signing on in 15, or once the jet lag hits my GF. This girl apparently doesn't feel it.
I've just been playing with random people so far and it's extremely entertaining. I can imagine once I'm able to party up with friends and coordinate things it will only get better.
Been plowing through the Witcher 3 main game. Seriously the best game I've played. Also new system update coming: Xbox One system update coming to Preview this week adds Cortana, new game collections & more
I hopped off of Overwatch and then back onto Division. Pick up some 240 teals. Go to safe house, half of team gets in, but I go and it says I'm in combat. Get rogued, die, lose everything. Then they proceed to fucking kill me 5 times in a row over the course of the next 20 minutes. Sign off go to bed. Honestly, fuck Division. The PvP combat is -- for all intents and purposes -- a battle of who has better gear.
A big reason why I sort of enjoy Call of Duty. You're either skilled at aiming and positioning for shots (map awareness) or you're not. Can't really blame guns/gear.
The point of COD is also to kill eachother. Division's multi-player isn't really like that, it's completely based off trying to steal shit in order to get better gear.
I dislike Cod and battlefield for the above adjustment. It takes so little time to die from a camper, versus a game like Halo where reversals are common because landing 5 shots doesn't happen in 1 second.
Overwatch on sale on Amazon Overwatch - Origins Edition - Xbox One https://www.amazon.com/dp/B017L187LE/ref=cm_sw_r_cp_api_wmUvxb7Y2WWR6