Maybe so, but I've never seen one claim their hurry up style is used to preserve clock. It's used to stress defenses by limiting the time they have to sub and call plays, and to test their depth and conditioning. There's a reason fast paced offenses usually have a target number of plays they want to run, and not a targeted low time of possession.
Not sure if this is just a B10 thing, but it seems like a couple times a game there will be a timeout after a play (injury or coach calls one) so they go to commercial. Then after they get the guy off the field 3-5 minutes later they announce the previous play is under review and go back to commercial/review the play for 2-3 minutes when they could have been doing that during the initial stoppage.
The two go hand in hand though. More plays make a game longer, which means from a stats standpoint the law of large numbers gives the better team a higher chance of winning the game. That was a large part of Chip Kelly’s mantra.
I don’t know what the stats say but this didn’t seem to make a noticeable difference in viewing experience to me
There were a couple of games early in the year where I thought it stood out, but that was probably confirmation bias
Just like most things, people freaked out because they fear change but nothing really changed much and then folks got over it.
55.8 points per game (Down from 55.9 in 2022) 175 plays per game (Down from 179.5) 3:16 Average time of game (Down from 3:21) 15.7% games over 3.5 hours (Down from 22%)
I think it still stopping in the last two minutes of the half helps here. That’s when most teams would be taking advantage of the extra plays.