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Discussion in 'Video Game and Fantasy Football Board' started by One Knight, May 14, 2015.
Isn't wasting time the purpose of the game?
i don't think you understand how much *insert basic element* would have to be farmed to max all inventory slots
Hadn't read much about the game until now but seems it's getting hammered pretty hard for the repetitive nature of it and an ending with a basically nonexistent payoff.
people surprised by it's repetition clearly didn't pay attention to its development. they made it pretty obvious the game was basically "hey look at our neat algorithm"
Yeah, the reviewers were just expecting a different game apparently. Not sure why, though. This is what I pictured it would be, and hopefully they build on it a lot in future updates
Yeah I'm ok with what it is but I will be pretty salty if it doesn't transform over time.
I think that's basically the whole issue. The developers made it seem like with their algorithm the universe was basically limitless, but after 200 or so areas the game just starts dropping you in old ones with a different name. (Obviously it can't literally be limitless, but that number certainly doesn't live up to the hype at all) Then at e3 they made it seem like there was a big surprise/payoff for reaching the center of the universe and it turns out all it does is just start the game over.
Seems like they really over promised and under delivered
What was expected vs reality
lol people getting refunds
shit game, no surprise
not surprising. I was bored to death watching the pre-release trailers
I don't know if people are even playing this game still. So glad I went with Overwatch instead.
The player base is at 1% of what it was 6 weeks ago.
Wow so it is basically not being played
I think Hello Games' idea was to add new content later on. But the game's player base dropped off a cliff from ~200k players per hour on steam at launch all the way to about 1k this week. (And a dismal 132nd most played game currently) Games always fall off hard after the first month but that is a meteoric drop for a game that sold so many copies early on.
Point being if no one's playing it Hello Games isn't going to bother adding much content. Seems like the game is heading for a super early grave and it's understandable why so many that bought it were pissed off.
Reminds me of when I bought "Evolve" like two years ago and was horribly bored after a week.
All the feels man , though season 2 of Evolve has made it better it wasn't enough to stick with it
so I know this game burned a lot of people and has been generally abandoned, but there's a new major free patch for the 1 year anniversary of the release and it's pretty extensive.
Increased variety in weather, planet and structure names
More base building parts have unique names
Prevented trees spawning on sheer cliffs
Improved object placement on slopes
Improved grass placement and density
Changed the default starting ship model
Regenerated galaxy to remove differences between survival, normal and creative game modes
Improved building distribution
Increased distribution of heridium deposits
Improved generation of beaches along shorelines
Repositioned player bases to accommodate generation changes
Improved balance of hazards between planets
Improved settings for hazard damage and strength
Reduce cave hazard recharge times
Added Shielding Shard to the starting player inventory
Limited the depth at which buildings can spawn underwater
More tech available in tech shops
Balanced tech shop standing requirements
Standing lights have a proper name when you interact with them
Increased robustness of systems for locating buildings
Increased number and types of objects which can be scanned
Increased information available about scanned foliage and creatures
Improved planet resource lists
Craftable products now sorted by most recent use
Improved differentiation of weapons
Fixed pinning product recipes and technology guides
Continued story unlocked through abandoned buildings
Added interactions and dialogue options for many structures and characters
Overhauled secondary character interactions
TRADE AND FARMING
Alloys, farm products and new gas products now form separate branches of a larger craft tree
Added new valuable higher tier craft products
Added new harvester to harvest atmospheric gases
Added new trade specific products
Added new farmable “Star Bramble” plant
Added larger 4 plant hydroponic tray
Increased contrast between picked and unpicked resource plants to more easily tell them apart
Balanced priced of alloys, farm products and gases
Improved distributions of resources on planets
Improved scan ranges for resources on planets
Added scan markers on more smaller plutonium crystals to aid resource gathering
Balanced freighter prices
Fixed collision on freighter bridge
Added freighter classes
Added ability to warp in your freighter
Fixed floating turrets on capital freighters
Improved space heavy air
Added requirement to scan planets in order to reveal their names
Improved planet name display as you enter orbit
Fix for massive carve radius when mining asteroids
Updated galactic map UI
Improved galactic map controls
Improved star names gathered in galaxy map flythrough
Improved distribution of different coloured stars
Added interstellar scan events
Added ability to summon your ship from the quick menu
Refined ship reticules
Added new holographic cockpit HUD elements: mini map, pulse drive warning and target ship
Added new ship technology
Balanced space combat
Balanced ship weapons and technology
Updated ship weapon projectile effects
Updated ship hit direction markers
Improved flare graphics on ships
Improved loot containers dropped by AI ships
Improved effects on damaged AI ships
Balanced crashed ships broken slots and repair costs
Added a more convenient swap inventory button for moving items between new/crashed ships and storage units
Updated design of Atlas pass icons
Added ability to look around the cockpit when landed
Allowed player to remain in ship cockpit after landing
Improved spawning and distribution of AI ships
Improved ship altimeter
Added in-ship communicator
Added button prompt for ship zoom
Fixed a bug where your ship could become invisible by visiting the galactic map
Improved Pirate systems including the ability to negotiate or call in support
Added low flight mode
Improved landing code
Divided options menu into several pages
Revised Journey page
New Gek, Korvax and Vy’keen medals
New medals for the merchant, mercenary and explorer guilds
Revised log page
Fixed animation on markers as they are removed
Improved binocular UI
Updated journey milestone icons
Overhauled discovery log
Added cardinal directions to compass
Added distance markers to compass
Fix for “redeem content” showing twice on Steam menu
New trade and product icons
Revised combat ship markers
Improved ship tracking arrows when flying away from targets
Overhauled conversation interface
Improved HBAO filtering around edges
Improved TAA handling of grass blade edges
Introduced depth of field effect during interactions
Added LOD meshes and imposters to various props
Fixed texturing on the buildable door
Reduced HBAO shimmer
Reduced shadow acne
Fixed artifacts with imposter shadows
Improved double-sided normals for foliage
Improved terrain texturing and texture blending
Improved grass colour blending and integration with terrain
Improved grass and leaf materials
Improved colour palettes across several biomes
Improved planet night skies
Fixed z-fighting on small glowing plants
Various graphics optimisations and fixes
Visual improvements to Atlas stations
Replaced all terrain textures with higher detail and quality variants
Added new higher detail foliage variants to several biomes
Upgraded textures on several cave props
Four new sets of soundscapes by 65 Days of Static
Reworked space combat audio
Reworked space explosions
Added new ship weapon sounds
Added weird biome soundscape
Added new music and sound effects for story mode
Lots of new UI sounds
Minor mix changes and optimisations
Various minor language fixes and improvements
summary:- "lite multiplayer" - Joint Exploration - up to 16 people as 'orb ghosts' that have proxy chat and can explore
- over 30 hours of story content on a streamlined "main quest"
- LOW FLYING FOR EXPLORATION AND COMBAT
- galaxy now has wealth, conflict and resource attributes throughout
- procedurally generated quests to incentivise you to travel to other systems and explore
- can now manipulate terrain around your base - terraform and horticulture
- new ship types
- dogfighting control and AI improvements
- call your ship from anywhere
- portals throughout the universe can take you to co-ordinates/points of interest - has a glyph language that players will have to uncover themselves
brand new supposedly large story and a lot more to do. Really almost sounds like a sequel (or, rather, finally releasing the original game we were sort of promised).
I finished the Atlas storyline when the game came out but didn't go beyond that. I liked the basic mechanics of the game but felt no drive to do anything beyond that and that "story" was incredibly thin. Just re-installed for this update, though. Didn't play either of the first two patches, so there's a ton of new stuff about which I have no idea before this new stuff even arrives.
I fired it up a few weeks ago to fuck around on my save. Apparently i lost it at some point so i started up another. The first planet i was on was by far the most interesting planet ive ever seen in nms. Its starting look more like a game and less like just a cool algorithm.
it's also conveniently currently on sale on psn for $24.
I've been playing off and on again for a month and I've really been enjoying it. This update seems tremendous, even offering co-op. P excited to fuck wit it till D2
This is a tremendous change to the game
Looks pretty cool all around. I'm excited to jump back into it next week.
now live on ps4
is it good now
here's my thoughts so far
1. Good update
2. It crashes often so just save often. I never lose more than a few minutes of gameplay.
3. Dealt with a glitch preventing me from buying a freighter I rescued. It was the one I had been grinding for so thats great.
4. Why can't I buy carbon?
5. I hope they don't patch my money making method.
6. Really good update. I never hated the game but all of the changes have made it much more playable. Multiplayer helps too.
Odin is my NMS sugar daddy
He gave me enough for a big ship and a freighter, with like 50 million units left over. What a nice guy
Is this cross platform whatsoever on the multiplayer? Thinking this will be one of the first few games I get once my pc is built.