You go back to beaver hollow and grab a bag of the money from the cave. Micah attacks you at the entrance. Arthur and Micah engage in a knife fight while the camp burns around them. Micah tackles Arthur and stabs him in the chest. Dutch shows up as he is about to finish Arthur off. Arthur tries to convince Dutch that Micah is the rat one more time and Dutch just walks away. Arthur starts crawling away, then Micah stabs him in the back and Arthur dies. Was just an incredibly depressing end to Arthur's story and killed the enjoyment I got out of the first play through.
I mean, Micah whips your ass and Dutch leaves you for dead either way...just a matter of where Arthur gets to die. I wonder if they bury him in a different place for each ending.
One things for certain in this here epilogue is that if I get to buy outfits them mother fuckers are gonna match Arthur’s hat
Watching the credits rn. By some miracle I forced myself through the final few missions without slipping into a coma. Will thoroughly dismantle the video game equivalent of watching paint dry after I get some sleep.
Frankly i think its imperative we discuss this in podcast form. We can discuss how it took you 200 hours to reach the same conclusion i did in 15.
No one wants to listen to me complain about riding my horse for 20 irl minutes to get to fence or trapper
I’ve got an honest question for everyone itt.. Did any of you have any real, actual fun playing this game? I mean, if you strip away the characters (who were amazing) and the story (very debatable of its quality) did anyone of you actually ENJOY playing the game? I felt like it had enormous pacing issues and mediocre at best gameplay mechanics. The gameplay didn’t do itself any favors throughout this entire slog of a game. Sure there were highlights. Breaking Micah out of the strawberry jail, storming Mt Hagen (absolutely ruined by the horrible resolution) were “fun” but for the most part, it just seemed like the gameplay (or mostly the situations in which you were put into) were dull and tedious. 1/10 The story itself was weird because I felt like it was good but it pissed down it’s leg over and over again to the point I found it annoying. Mostly ruining moments in the game that were supposed to carry emotional weight. It bothered me so much. 5/10 The cast of characters was amazing. Imo, 2 of the top 5 characters in video game history are in RDR2 with Arthur Morgan and John Marston. That being said if I were to make a top 20 I’d probably include Dutch Van Der Linde, Sadie Adler and Charles Smith in that list as well. The character development was astounding and the characters were amazing. Micah infuriated me to a level not felt since Joffrey Baratheon and Uncle was low key a roast artist. Tons of good with the characters. Tons. If this is what rocked your socks off, I understand. 10/10 1/10 gameplay 5/10 story 10/10 characters 5ish out of 10 game Dutch coming out of that cabin on Mt Hagen was a fucking sin and robbed us all of what we deserved.
Those are my opinions man. If you enjoyed it then that’s all that matters. I wanted to love it, RDR is one of my all time favs. But when I finished RDR2 I was just relieved to free up the space on my hard drive.
i enjoyed the story, but some of it was meh. the travel between points got a little boring at times, but i usually just used the option of auto-steer and surfed the net until i made it to my point or came across a stranger. the atmosphere is stunning, and the character development was outstanding. not as good as RDR.
I really have a theory about this game that Roger Clark’s performance as Arthur Morgan was so incredibly good that people are ignoring the lack of joy the game provides
I havent been able to force myself to keep playing it. There are too many games out there where I actually enjoy the gameplay and mechanics to waste my time on this. Being open world isnt an excuse to have terrible mechanics, but for some reason rockstar cant seem to figure that out. Somehow I buy the hype every fucking time, too.
I enjoyed the game incredibly. None of the missions felt like your run of the mill fetch quests. The hunting was fun and challenging, fishing was fun, the random events that happened were great. I thought a lot of the fight scenes were pretty intense. The game is visually stunning and the atmosphere is amazing as it the way the scenery changes as you move around the map. It wasn't the Witcher 3, but that is the greatest game of this generaiton.
it is pretty dark and depressing. havent finished the epilogue, but it's still shtity the way it ended.
Interesting theory. I certainly enjoyed free roaming more as Arthur than I did as John. This game was fun for me in the way that most Rockstar games are, which is through the characters and immersive world they inhabit. I'm hardly an avid gamer anymore, but RDR2 held my attention and had me eager to play more everyday.
I honestly probably wouldn’t have such issues with the gameplay mechanics if they streamlined the story/activities a bit and ditched the honor system. RDR felt amazing because there weren’t any wasted motions. The story went from one high to the next and kept up the pace. RDR2 story would get boring or frustrating and I would just say fuck it and start hunting/fishing until I drooled myself to sleep. In RDR, when I were hunting I’d be anxious to get back to the action. One of my favorite missions/levels in all of video games is Three Leaf Clover from GTA 4. Just a white knuckle bank heist that digs in and never lets up. When I rob a bank in RDR2, just as I’m getting into it I’m greeted with a safe cracking mini game that really adds nothing to the situation but to grind it to a halt. It’s a video game. Imo the most important thing about a video game is to have fun. RDR2 is in that Shadow of the Colossus tier of games for me where I felt satisfied by some aspects of character/story but the journey there was just a labor.
I’ll never have a bad word to say about Arthur Morgan. I felt the story did a disservice to one of my favorite characters in all of fiction
For me, these open world RPG's and RPG's in general are basically just interactive movies. How the plot is moved along by me is part of it, but the narrative is the most important thing. If I'm not invested in the characters then what the fuck am I doing? I might as well play an online shooter. The Arthur Morgan redemption story is one of the best video game stories ever told.
I just feel like people are overrating the actual narrative of this game. Incredible characters yes, but the story fell flat so often. I cared about the characters and that’s why the story frustrates me. Even still, if the story were there, there was too much of it. Maybe cut back on the simple filler missions and flesh out the waipiti storyline a little more for instance. Maybe ditch the honor system and multiple (incredibly similar) endings and just let me have a good time being a good man AND an outlaw when I feel like it. For as much freedom as the game had, it often felt restrictive
Also, to quote a good friend of mine “if all that matters is the narrative, why not just watch a movie?” With open world RPGs out there like god of war and horizon zero dawn, there’s really no reason why we can’t have fun with our narrative anymore.
Most fun single player story mode for me since the original Halo trilogy. But I’m a cheat and gold bar hacked so I could abuse the fast travel/train instead of cinematic riding most of the time. And it was a good change of pace game for when I didn’t want to ruin my evening playing Madden/FIFA with rage Your friends comment would hold water for a good TV series with ~6 seasons. Most people who played it through probably hit 50 hours easy so not really comparable to a 2 hour undertaking.
My friends comment is to the point of “games should be fun” and if they’re not fun then why not just watch a movie? Or a TV series if all that interest you is narrative. I personally probably put more than 100 hours in the game (have no idea how to check) because I enjoyed fishing and hunting and just wandering but when it came to playing the actual game, I’d get bored quickly. I honestly feel 10 years older after playing. I get there’s people out there who value immersion and storytelling and I do as well but if I’m not having fun while I’m getting either of those things it kills the experience.
RDR2 hit me in the feels. I can’t say that for many video games besides The Last of Us and the original rdr
hunting and fishing are great because the game world looks amazing and they involve as little actual gameplay as possible. but when it comes to the story the gameplay elements involved are very close to always those absolutely abysmal shooting mechanics. its not fun, its a chore. sure you can just always use deadeye but that doesnt make it more fun just less of a chore. beyond that the world is so fucking big and difficult to navigate quickly that doing anything at all EXCEPT just fucking around experiencing the world, which is most definitely the best part of the game, becomes a chore. the power the story bits have and the emotions i feel from them are lost by the next time i get to a story bit. there are so many truly special moments in this game but why must i wait 5+ hours to see the next one? the pacing in this game is just so bad. frankly its bad in pretty much all open world games. i dont know how guerilla fucking nailed it like they did with hzd.
I forgot what was happening most of the time because I was riding a horse for 30-40 mins between points. I have not yet finished and I might not finish.
It’s your fault if you are taking 40 minutes to get somewhere on a horse. You can ride the farthest point to point on the map in like 10 minutes, which you never ever do in the story.
I don’t have an issue with people thinking that, there’s just no logic behind blaming 40 minute horse rides.