thoughts from losing every single calibration game despite winning my lane every game: -it is MUCH harder to solo carry games than it was in the past. the days of of just picking storm spirit mid and rolling to victory are long over. -the game places far too much gold value on kills and not nearly enough on farm. it used to be that letting a safelaner just have totally uncontested farm would lose you the game, now you just abandon the lane and go deathball and make more money on two pickoffs than 8 minutes of lane farm. -going high-ground is too hard. -the general caliber of play is much higher. even in what amounts of bottom tier elo low priority, people still buy wards and dust where they would have never done so in the past. -the gap between playable heroes and unplayable heroes is monstrous. the broken heroes are far more broken than they have been in the past.
that and it's too hard to highground with pub teammates who refuse to push until minute 40. that and the fact that if you fail a highground push you lose the previous 35 minutes of domination in one go. oh, and bristleback is fucking cancer.
Deadlock (TF2/Dota2 hybrid moba from valve in beta) looks really good. don’t think my laptop can run it though
I got the beta invite too. They also accepted the people I sent invites too. It is fun but not my cup of tea I think.
Deadlock looks like it's going to be the next big thing. Everyone that's playing it on twitch is addicted, and it's extremely watchable, so I could see it having a huge competitive scene.
Haven't been watching TI, this format looks weird. Spirit went 6-0 in games then lost a seeding match now in lower bracket? strange.