100%. Before Vipers rework a while back there was no draft counter to passive abilities. (Unless you got an aghs on doom or SD) Was no other choice but to get a silver edge which sucks on the vast majority of heroes.
Troll's ult is going to be super strange. Not being able to disengage will be game losing in some situations. Not being able to die is going to be game winning in some situations. I guess it doesn't say if it works on buildings but it'd be amazing if you could trance on melee racks in late game situations.
UNDERLORD: Atrophy Aura now provides a permanent +2/3/4/5 bonus damage when a hero dies under the aura damn i missed this. seems massive considering this hero is already pretty damn good mid-game.
I have neither the time nor the patience to be bad at Dotes anymore. Bricktop the white is more likely to make a return than yours truly.
Slark: Turn rate improved from 0.6 to 0.7 Pounce now applies a Leashed state to the target, disallowing teleportation and mobility based abilities Shadow Dance duration rescaled from 4 to 4/4.5/5 A hero dying with Essence Shift debuff on them causes Slark to permanently steal 1 Agility
Ok clinic done time to READ BrickTamland yeah bricktop played a 5 stack with us last week and failed to give a single Aghs or Moonshard as an Alch and I’m still salty about it.
What in the fuck. Solar crest rework but on your hero not a big deal, the active gives or removes 70 FUCKING ATTACK SPEED and practically adds/removes Boots MS bonus??? That seems OP as fuck Grants allies +70 Attack Speed, +10% Movement Speed, +12 Armor. On enemies it applies -70 Attack Speed, -10% Movement Speed, -12 Armor
BLOODSTONE: No longer has Pocket Deny No longer reduces respawn times Now passively doubles your mana regeneration Starts with 12 charges, deaths remove 3 charges, kills provide 1 charge Each charge provides 0.25 MP and HP regen Can now be cast, transferring 60% of your current mana to health. Cooldown: 250 [?] Thank god, respawn reduction on Storm was dumb
Sentry buff and this GEM OF TRUE SIGHT: Grants 300 ground vision to the team that last held until it is picked up Are really cool. Dislike butterfly active being removed gG boots buff was needed as was pipe minor buff. Crown seems really good for early casual side shop item with good build up.
That AA buff is actually huge. That AM buff might be bigger, but losing his magic resistance is kinda huge. Can get bursted now pretty easily without heart. Bane might be first pick/ban for pros now. BM - hawk change is such a QoL benefit not having to micro the Hawk. Love BM since I love micro but this makes hero easier. Basically makes the Hawk a free obs ward on a 30 sec CD Bs actually got nerfed into the ground? Thirst AS instead of dmg, bloodrage huge nerf and Rupture huge nerf. Rupture now deals 8% of current health as pure damage per 100 units moved. No longer lethal Bh changes are actually hilarious. Track cast no longer breaks invisibility
Brew changes are AWESOME Reworked Drunken Brawler. It is now a self active buff. Lasts for 5 seconds. Grants you 50/60/70/80% evasion and 80% chance to Crit for 200/220/240/260%. Movement speed alternates between -20% and +40% while this is active. Cooldown: 20/19/18/17. Manacost: 35/40/45/50 Chen buffs? Is this Christmas?? Clinkz now has SS wards?
Oh my god nightstalker changes. Welp that hero looks back. Lone Druid buffs are needed Lycan buffs NOT NEEDED Ogre Dagon is definitely a thing now good lord imagine triple Dagon multicasts lol. Omni is a great Sange/Kaya holder + that Holy Locket = walking fountain. Was expecting more oracle buffs or rework :( Is OD dead? Am I misreading how that fundamentally changes the hero? Pangolier passive rework is needed, heart piercer was garbage Puck is still worst hero in dota, sad Pudge got BUFFED? WHAT IN THE ACTUAL FUCK
I'm not sure yet, it's weird. The aura changes are actually a buff to dps for teammates and ranged creeps i think. Attack speed is generally the best stat for DPS in the game. Also siege creeps should absolutely wreck towers now with that. They have a different damage type that does 250% to buildings, so they don't benefit much from the extra physical damage, but I think a shitload of attack speed for them is a pretty ridiculous increase to structures. The new ultimate should make drow better against tanky melee cores she can kite, but now I think now she also gets melted by some other high DPS ranged cores like sniper, clinkz, gyro.
Was listening to Purge's analysis at the gym. Makes OD better, medusa, Clinkz good, but she's now also a massive Armored hero/evasion hero counter. TB now gets melted by her if she has a daedalus and her ult procs, cancelling all his armor, and it crits for like 2000 damage.
I think you don't go heart on centaur anymore. Even with the +50% talent all that extra strength only results in like 65 more double edge damage, so it's still a lot less than the +300 double edge damage talent that you used to be able to get. However, AC/S&Y centaur is a legit semi-carry now. With all the added damage with E, the attack speed is a massive DPS increase, and his armor sucks, so it fixes that problem too.
You never went heart for return damage, you went heart for sustain and to be able to kill every tower within 15 seconds solo including both T4 at the same time. Centaur’s BAT is pretty garbage, but he does get + base damage talent too, so maybe he’s good with atk speed items... but that isn’t what he does best, utility/tank/stun/disable, and disengage/initiate
Used to depend. I always picked centaur into sniper, weaver, or Windranger because in addition to being able to jump on top of them, they basically couldn't hit you all game. AC is also amazing for siegeing for your team because the -armor works on buildings, and the +armor and attack speed aura provides a lot of team utility that heart doesn't. Once the tier 3 is down, heart doesn't help you with siegeing racks, but AC still does. I would already get it instead of Heart most games tbh
lol at turbo with a jugg, meepo (with passive lifesteal!) and void https://www.dotabuff.com/matches/4228747756
Also day 1 slark has 61% win rate YESYESYES.gif Also Luna 61% win rate. Giving your allies a free Reaver/Eaglesong/INTstatThingy is apparently good Night stalker is up to 50% win rate
Drow,Storm, OD, Medusa, Clinkz are fucking dumpster tier now holy lord Centaur retaliate changes nerfed his win rate -7%. Woof
Handcuffed we are definitely going to need to dual lane Dazzle/KOTL. dazzle rework allowing for Poison to stack and the endless Mana and cool down reduction from KOTL,The sustain/harass/nuking power is insane. That lane seems like pure cancer and I want to do it
I watched BSJ and Gunnar run a MK/Dazzle safelane against Pudge/Centaur. BSJ has free farm for 15 minutes because they couldn’t touch the Dazzle and whenever he would get stacks of slow, MK would tree leap, stun, and kill them. It was a really effective lane. It was like 40-9 when I turned it off. They also had a BH that I think Sammyboy was playing. Maybe he was on the Rubick. Anyway, was a fun game to watch.